Showing posts with label Fable 3. Show all posts
Showing posts with label Fable 3. Show all posts

Tuesday, November 02, 2010

Umm, Fable 3?

Long term readers of this blog will know I am a massive fan of the Fable series. While many people did not like Fable 2, I have written at length about how I thought it was a truly fantastic game (that said, looking back through my posts, I have written considerably less than I remember writing... maybe I should do a look back at some point...)

So your probably wondering why there has been no coverage of Fable 3. The sad truth of it is I haven't played it. My excuse is legitamate, I am at university and do not have a 360. As a result, I am saving it until Christmas (where I will be back at home). I am currently avoiding all press and reviews on the game, so I have no idea how it is being received. Believe me, when I get to play it, I will be blogging about it.

On a simmilar note, I will eventually write my review for Civilization 5 but my life has been a bit hectic for the past month.

Saturday, February 20, 2010

Fable 3 and Civilization 5

My two favourite franchises, Civilization and Fable, are both receiving sequels this year! Fable 3 we already knew about, however the Civilization announcement is new. Please note, Civilization 5 is different from the previously announced Civilization Facebook, which should also be coming out this year.

Fable 3

I mentioned that Peter Molyneux would be demoing and talking about Fable 3 at this years X10. The key things to take away from it are:

  • Traditional RPG levelling and health systems have been cut
  • Like your character, your weapons will now change according to how you use them
  • There are two continents
  • The expressions wheel has been replaced by something called touch, though the details are still hazy as to how it actually works
  • The game will support but not require Natal. How the game will use Natal has not been announced
One thing that Molyneux did say is that they are still not talking about the second half of the game, where you have to rule a country (beyond a few hazy details like you will have a treasury and you will have to decided how to spend the countries money). Judging by the inclusion of a second continent, I would imagine there will be some kind of diplomacy/military conquest.

The weapon development is quite interesting. Basically, as you use your weapon, it will become more powerful and specialised. If you kill innocents, it will constantly drip blood, killing certain types of creatures will cause it to develop a certain appearance. The cool thing is, you can name your sword and then trade it online. Which means you will have actual legendary swords that you have to try and track down. The problem with this is of course the fact the game exists in sub-perfect world; optimal swords will be found and mass produced, flooding the market and near-breaking the system.


The other good thing is they are doing co-operative properly. You can use your actual character. Naturally, it being Fable, I am now super excited for this game.

Civilization 5

Details are still very vague at this point. Probably the most significant change is the move from squares to hexagons. They also said that there would be indirect attacks from units like archers. This all suggest, along with the screen shots, more tactical combat (placing your archers behind swordsmen type of thing) and less stacks of doom.


They also commented on improved diplomacy, which is good. For me, I found the biggest problem with Civilization 4 is that there is little reason the interact with the other nations, particularly in the end game when military victory is far too much of a grind to be seriously considered. Which is a shame as I have always liked the idea of combined military arms.

On that note, one thing I would like to see is a more inter-nation interaction during the end game - taking the UN idea to the next level. For example, maybe requiring nations to work together to overcome an flu epidemic or global warming. Something to force nations to consider each other, rather than just becoming isolationist and pushing for the space victory.

The only other thing specified was improved online, which is good, particularly if they introduce things like clans, leagues and experience points. Civilization 4 had a very robust multi-player, but little incentives to keep you playing which made it feel a bit dry.

Two very exciting announcements for my two most anticipated games of the year. Keep an eye of this site for updates as we approach their release (Civ 5: Fall 2010, Fable 3: Before Christmas)

Tuesday, February 09, 2010

A Fable 3 announcement

In an interview with Peter Molyneux, the legendary designer said he was going to make an announcement at X10, a Microsoft conference on the 11th of February. He said the announcement was going to "upset people".

Obviously, I don't know what it is. However, given that we know Fable 3 will use Natal in some respect, I would not be surprised to find out the announcement is that Fable 3 will require Natal. He also said that he thought it was "the right thing to do". Given his support for Natal, and the fact that Natal's success depends upon high profile games being released on it, this would appear to support the theory.

I'm of two minds about Natal. I am still struggling to see how it can be used to enhance game play interactions. Sure, it is technically impressive, but the whole emotion recognition thing that Milo was doing isn't magic. That requires impressive software as well as impressive hardware. I fear this means that more likely than not, Milo-style interaction is going to be a rare phenomena rather than the norm. Natal is going to be a lot of money to buy and a lot of money for developers to develop for. Given there is a certain sense of the Wii reign coming to an end, I suspect developers will be weary about jumping on the next band wagon until it has been proven viable.

Obviously, I can't help but be excited anyway.

In other news, I have finished Darksiders and will post a review hopefully before the end of the week. Then I am on to Mass Effect 2, which so far has been amazing.

Monday, October 05, 2009

Peter Molyenux Interview - Fable 3 to use Natal

Peter Molyenux has given an interview (which you can view here, first 30 seconds or so in Dutch, but the interview is in English)

Among other things, Molyenux states that, while Fable 3 will use a standard Xbox 360 controller, it will also make some use of Natal, Microsoft's forthcoming camera controller. As I said when Fable 3 was originally announced, I think the Natal element will be in communication. I think it is clear from their work with Milo that Lionhead believe they can make some sort of communication model work in Natal. Also, given that Fable 3 requires you to start a revolution and run a country, talking to people could be central to the actual gameplay. You only have to look at real politics and see that charm and good public speaking skills can be more important than actual policy.

Obviously, Fable 3 is still some time away, and Peter does have a tendency to promise things which don't wind up in the game. None the less, I am already excited about this release.

Friday, September 04, 2009

Fable 3

A few days after me making a prediction that Lionhead were working on something big, Lionhead announce Fable 3!

Fable 3 will put you as King or Queen in the land of Albion. The game is set not long after Fable 2 and you will be playing your hero's son or daughter. Hopefully this means the game will use your actions in Fable 2 to shape the world that Fable 3 is set in. The press release hints at some election campaigning, where I would assume you can either promise good things or beat people in to submission. It also suggests that you will be controlling policy. It is unclear what kind of game this Fable will be, given these strange implications. However, the employment includes combat animators so I think it will still be an adventure game, at least in camera perspective.

I think it is fairly safe to assume that it will use Natal in some respect. What I hope happens, and would build on from the AI demo at E3, would be you have to talk to your people. This would certainly be a significant step up from Fable 2, where you had to communicate in sign language. If the E3 demo was not staged, then it is not inconceivable that you could give speeches etc. However, given that it almost certainly was, maybe not. All I hope is that I don't have to do the walking in real life.

Fable 3 is scheduled for release in late 2010, which probably means early 2011 which is still 2 years away. This will probably wind up being the game that sells Natal for me. Stay tuned for more updates.

 
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