Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Sunday, September 26, 2010

Civilization 5 IS coming to Macs

I can confirm (to a reasonable extent) that there will be a Mac version of Civilization 5 and we are hopefully not far away from its release. In every Civ 5 mod there is a file called the modinfo file. It contains, among other things, the description of the mod and who made it etc. It also includes a property called . To me, that seems pretty conclusive evidence that a Mac version is on its way.

You heard it here first, Civ 5 for Mac!

Thursday, March 04, 2010

A crazy week or so - your Veteran Gamer news update

A news post on all the stuff that has been going down. It has been a bizarre week (give or take a few days) for the games industry, so I figured I should probably write something about it. After this, I promise to deliver my Mass Effect posts along with a review (and a review of a little PS3 downloadable game called Blue Toad Investigations).

Starting with the AppoclayPS3 (kudos to whoever came up with that). If you missed this, for 24 hours every single fat PS3 bricked. As it turned out, it was to do with the internal clock, which got confused as it thought that 2010 was a leap year. Fortunately for PS3 owners and Sony, the problem resolved itself when a new day dawned. Clearly Sony had no idea to fix it: they provided virtually no updates on their twitter stream (never a good sign) and the fix was wait until the next day.

Then Valve took centre stage, hinting at two separate things. Firstly, a mysterious patch to Portal meant that if you picked up and walked around with the radio, you could pick up encrypted signals. Which, if you are far clever than me, lead you through some Morse code clues to a BBS (a bulletin board system). The other cool Valve related story is that Steam is coming to the Mac. Whilst it hasn't been announced, the pictures give a pretty clear story...

Since starting writing this and thanks to an internet failure, Portal 2 has actually been confirmed and it will have co-operative too. Stay tuned for more details.

Then things started to get nasty. Activision, publisher of the $1 billion grossing Modern Warfare 2, has sacked the two leads at Infinity Ward (the developers of Call of Duty), Jason West & Vince Zampella. As always happens when nobody knows anything, the internet went crazy. However, as the dust has settled details are emerging. More recently, the two ex-employees have filed a law suit against Activision.

The basis behind their case is that the reason they were fired was not actually strong enough to justify getting rid of them and instead was timed so they would not have to be paid royalties for Modern Warfare 2.

The other key aspect is West and Zampella challenging Activision regarding the ownership of the Call of Duty IP. If they are able to satisfy the court that they still own the IP, then they could stop Activision from releasing further Call of Duty titles until the matter has been resolved.

Some of the stuff in the court documents, if true, is very scary:

"Activision conducted the invesigation in a manner designed to maximize the inconvenience and anxiety it would cause West and Zampella. On little notice, Activision insisted on conducting interviews over the President's Day holiday weekend; West and Zampella were interrogated for over six hours in a windowless conference room..."


It goes on, that is the stuff of nightmares. Kotaku has posted the full script and it is a scary read. This cannot be allowed to go on, publishers cannot attack their staff like this. The IGDA (independent game developers association) is broadcasting its board meeting this time, hopefully they will discuss this and what they plan to do. You can watch it at GD.net next Friday.

Saturday, February 20, 2010

Fable 3 and Civilization 5

My two favourite franchises, Civilization and Fable, are both receiving sequels this year! Fable 3 we already knew about, however the Civilization announcement is new. Please note, Civilization 5 is different from the previously announced Civilization Facebook, which should also be coming out this year.

Fable 3

I mentioned that Peter Molyneux would be demoing and talking about Fable 3 at this years X10. The key things to take away from it are:

  • Traditional RPG levelling and health systems have been cut
  • Like your character, your weapons will now change according to how you use them
  • There are two continents
  • The expressions wheel has been replaced by something called touch, though the details are still hazy as to how it actually works
  • The game will support but not require Natal. How the game will use Natal has not been announced
One thing that Molyneux did say is that they are still not talking about the second half of the game, where you have to rule a country (beyond a few hazy details like you will have a treasury and you will have to decided how to spend the countries money). Judging by the inclusion of a second continent, I would imagine there will be some kind of diplomacy/military conquest.

The weapon development is quite interesting. Basically, as you use your weapon, it will become more powerful and specialised. If you kill innocents, it will constantly drip blood, killing certain types of creatures will cause it to develop a certain appearance. The cool thing is, you can name your sword and then trade it online. Which means you will have actual legendary swords that you have to try and track down. The problem with this is of course the fact the game exists in sub-perfect world; optimal swords will be found and mass produced, flooding the market and near-breaking the system.


The other good thing is they are doing co-operative properly. You can use your actual character. Naturally, it being Fable, I am now super excited for this game.

Civilization 5

Details are still very vague at this point. Probably the most significant change is the move from squares to hexagons. They also said that there would be indirect attacks from units like archers. This all suggest, along with the screen shots, more tactical combat (placing your archers behind swordsmen type of thing) and less stacks of doom.


They also commented on improved diplomacy, which is good. For me, I found the biggest problem with Civilization 4 is that there is little reason the interact with the other nations, particularly in the end game when military victory is far too much of a grind to be seriously considered. Which is a shame as I have always liked the idea of combined military arms.

On that note, one thing I would like to see is a more inter-nation interaction during the end game - taking the UN idea to the next level. For example, maybe requiring nations to work together to overcome an flu epidemic or global warming. Something to force nations to consider each other, rather than just becoming isolationist and pushing for the space victory.

The only other thing specified was improved online, which is good, particularly if they introduce things like clans, leagues and experience points. Civilization 4 had a very robust multi-player, but little incentives to keep you playing which made it feel a bit dry.

Two very exciting announcements for my two most anticipated games of the year. Keep an eye of this site for updates as we approach their release (Civ 5: Fall 2010, Fable 3: Before Christmas)

Tuesday, February 09, 2010

A Fable 3 announcement

In an interview with Peter Molyneux, the legendary designer said he was going to make an announcement at X10, a Microsoft conference on the 11th of February. He said the announcement was going to "upset people".

Obviously, I don't know what it is. However, given that we know Fable 3 will use Natal in some respect, I would not be surprised to find out the announcement is that Fable 3 will require Natal. He also said that he thought it was "the right thing to do". Given his support for Natal, and the fact that Natal's success depends upon high profile games being released on it, this would appear to support the theory.

I'm of two minds about Natal. I am still struggling to see how it can be used to enhance game play interactions. Sure, it is technically impressive, but the whole emotion recognition thing that Milo was doing isn't magic. That requires impressive software as well as impressive hardware. I fear this means that more likely than not, Milo-style interaction is going to be a rare phenomena rather than the norm. Natal is going to be a lot of money to buy and a lot of money for developers to develop for. Given there is a certain sense of the Wii reign coming to an end, I suspect developers will be weary about jumping on the next band wagon until it has been proven viable.

Obviously, I can't help but be excited anyway.

In other news, I have finished Darksiders and will post a review hopefully before the end of the week. Then I am on to Mass Effect 2, which so far has been amazing.

Monday, January 25, 2010

Crispy Gamer

Some of you may have heard of a gaming news site called Crispy Gamer. Earlier this month, the upper management laid off all of the writers. Quite aside from the fact this obviously sucks for all those involved, this was one of the best gaming sites out there, with thought provoking and excellently written articles on various different topics. They employed a collection of very talented writers that, regardless of whether you agreed or not, always drew you in to a good debate.

It had the feel of more of a Sunday news paper rather than Gamespot. Instead of just covering the latest news stories and blockbuster reviews, it examined topics such as the No Russian mission in Call of Duty or the punishing difficulty of demon souls. It also had a light-hearted video section, the the most useful review score system ever and even a comic strip.

As you can tell from this rambling love letter, I will sorely miss the writers on this site and will make a concerted effort to follow them, wherever they go.

What I am worried about is what this implies for digital games journalism in general. Presumably the reason these writers were let go was because it was not financially viable to keep them on. Crispy was funded by adverts, and while there was hardly a shortage of them, it is difficult to believe they were making a fortune out of it.

Talent writers want decent pay. I am worried that there isn't enough money to pay for talented writers and the only option is to turn to people like me who are just desperate to write about games.

To be fair, this is not limited to games, or even digital media. All news outlets are struggling to deal with this era. Advertising is becoming worth less and less as we all become attuned to just ignoring it. Someone needs to come up with a viable business model for journalism because no one seems prepared to pay for it any more.

Thursday, October 22, 2009

Civilization: Facebook

It has been announced today, that a persistent version of my favourite game, Civilization, will be coming to Facebook. Without a shadow of a doubt this may be the most dangerous combination ever known to man. While I am not a Facebook user, social networking sites are super addictive, and we all know the powers of Civilization. I expect to see this game banned in many countries under the drug regulations act.

In all seriousness, I am always unsure about persistent games, but if any game is going to turn me one way or anther, it will be Civilization. I cannot wait and will certainly be signing up for the beta.

Monday, September 21, 2009

Dawn of War 2 - Chaos Rising

The first expansion pack to Dawn of War 2 has been announced. It will feature, amongst other things, the Chaos Space Marines. For me, I was really hoping for the Imperial Guard, but I am hardly surprised by their choice; Chaos was a frequent demand and they should fit in with the current races online.

The expansion pack will also include some new units. This is fine if it doesn't upset the very carefully balanced multiplayer. Personally, I thought the multiplayer had enough units, the last thing I need is a bunch of redundant units I need to try out; or worse, that totally unbalance the whole thing.

It will also include a new single player campaign which, given how much I enjoyed the first one, is something I am looking forward to. My worry is that the novelty will have worn off and the missions will simply be repetitive A to B jobs. However, as you can carry through your characters, there should be a continued sense of attachment to your troops.

It is also worth noting that this is different from the previously announced Last Stand, which will be a free add-on coming out this October. This includes a new co-op mode similar to Horde mode in Gears of War 2.

The full stand alone expansion pack will be out in Spring 2010, when I will surely buy it. Until then, Dawn of War 2 remains one of the few games I actively play online, so if you are up for a game, my live ID is theTHK123 and my Steam ID is thk123.

On a side note, I went to see Coldplay at Wembley on Saturday (19th September) and they were really good! You can view all my videos on youtube.

Friday, September 04, 2009

Fable 3

A few days after me making a prediction that Lionhead were working on something big, Lionhead announce Fable 3!

Fable 3 will put you as King or Queen in the land of Albion. The game is set not long after Fable 2 and you will be playing your hero's son or daughter. Hopefully this means the game will use your actions in Fable 2 to shape the world that Fable 3 is set in. The press release hints at some election campaigning, where I would assume you can either promise good things or beat people in to submission. It also suggests that you will be controlling policy. It is unclear what kind of game this Fable will be, given these strange implications. However, the employment includes combat animators so I think it will still be an adventure game, at least in camera perspective.

I think it is fairly safe to assume that it will use Natal in some respect. What I hope happens, and would build on from the AI demo at E3, would be you have to talk to your people. This would certainly be a significant step up from Fable 2, where you had to communicate in sign language. If the E3 demo was not staged, then it is not inconceivable that you could give speeches etc. However, given that it almost certainly was, maybe not. All I hope is that I don't have to do the walking in real life.

Fable 3 is scheduled for release in late 2010, which probably means early 2011 which is still 2 years away. This will probably wind up being the game that sells Natal for me. Stay tuned for more updates.

Sunday, August 16, 2009

A new Lionhead Project?

Just a quick post, but I think Lionhead are working on something. This is hardly an announcement, I don't think anyone thought they were just sitting around. Obviously they have the thing they are working on for Natal. However, be it that or be it something else, I think we are going to hear something about it soon.

Firstly, they have a new website (which is at the moment, at least on my computer, very laggy and likes to crash for no apparent reason). Each day it has had a different quote from famous historic people. Also, they are recruiting a lot of new people, most notably programmers on contract working on high profile Xbox 360 game. The fact that they are on contract suggests that they are approaching the finish rather than just starting. Finally, I think if there were more Fable DLC, we would have heard about it by now.

All in all, I think we will see an announcement fairly soon (I hope) for something unexpected. I don't think it is their AI project thing because that has little do with history and I can't see them needing a Technical Combat Designer to help create creature combat animations for a game where the demo showed the player drawing a fish for a little girl (call it a hunch).

Anyway, on holday tommorow so another expanse of no posting, sorry.

Saturday, June 13, 2009

Project Natal = new console?!

It is rumoured that Project Natal – Microsoft's new motion camera and voice recognition hardware - will launch with a new console. This is a shocking revelation if Microsoft really is going to be releasing a new console. This announcement, assuming it is accurate, is highly disturbing.

In the article, they talk about how games will be developed for both platforms, with the new platform having slightly superior graphics. This has a number of implications. Firstly, the already expensive business of producing HD games is going to get a whole lot more expensive. Ok, so the hardware is going to be similar, and it won't be double production costs. None the less, it is going to cost more, even if it is only one and half times more.

And what do developers get with this increased cost, certainly not increased sales. It isn't like there is a market waiting for this console. Think about it, casual gamers, who would be lured in by Natal would prefer to buy the (presumably) cheaper Xbox 360 with Natal. The traditional gamers already own a 360 and the best case scenario is that they will ditch the 360 for the new box. Net gain in customers due to the new console, 0.

This increased cost without increased profit might contribute to the safe-bet game market. We will see more sequels and less new IP. We might even see increased cost in games across the board (Microsoft, I don't imagine, would want new Xbox games more expensive that 360 games, and Sony and Nintendo might be tempted to follow suit).

Speaking in really predictive terms, this may speed up the inevitable, piracy on consoles. One of the reasons the PC market is shrinking compared with the console market is piracy. It is assumed that piracy on console is impossible. Nothing is impossible for a pirate. Given time, all the consoles will be cracked, the market will level out and new anti-piracy measures will have to be taken. Increasingly expensive games may act as a catalyst to the process.

And then you start hitting other problems. Sure, at first the new games will look slightly better on the new console, but hey, us 360 owners don't mind, our games still look fine. But then developers start investing money in making new games look great for the new console. There are a couple of levels that don't quite run at 60FPS on the Xbox 360. No huge deal, they were epic levels. Then it starts appearing in places where it matters, online. New Xbox owners will get a lag free (read: advantageous) experience, whilst 360 users have to lag along. Then 360 owners have to start installing games to get them to play. They have to start turning down graphics options in game if they want a solid 60FPS. Remind you of any other dying piece of hardware (in terms of game sales). Oh yeah, the PC!

It is very early days, this console hasn't even be confirmed. None the less, I play console games because everything just works. As a gamer, I prefer RTS's to action games and FPS's are better on the PC (except Halo 3, which I enjoy loads, but not because it is on the console) None the less, I play a huge amount of console games because everything on the PC is a bit iffy, even though my PC is good. This development, however, represents a trend (along with patches) towards the PC for consoles. Hopefully I am over-exaggerating, but consider this a warning.

Wednesday, June 03, 2009

E3 - Nintendo Press Conference

Due to technical issues and my review copy of Sims 3, I did not watch either the Sony or Nintendo conferences live. I have since watched the recording of Nintendo's (I'll watch Sony's tomorrow). Here are my thoughts on said conference.

It was really lame. I don't even mean what they were announcing, which actually had some nice games, which I'll come to in a minute. What it was really lacking was any glamour, excitement or show pizazz that make E3 E3. In actual fact, I am more excited about a forth coming Metroid than ODST, but when Microsoft announce something, they are so much better at it. Everything that they announced at their conference, felt like a huge thing which you could really get excited about, as you can tell from my coverage of it. With Nintendo, even with their big announcements, I found myself falling asleep. The whole conference was poorly presented and, unlike Microsoft, did not make use of multiple presenters, instead relying on Reggie and the stupid ski woman from last year.

It was like they forgot what E3 was, a chance to show off your best. They did precisely what Microsoft said they weren't going to do, talk about sales. Seriously, it is so dull. The who press conference lacked excitement or charisma. It felt like they hadn't even tried.

So if you could keep yourself awake through the dull presentation, you were rewarded with some interesting game announcements. Admittedly, they had nothing on Microsoft. There is a trailer for a new Metroid game. It is unclear even what perspective the game will take place is, with shots that seem both in the first person and side on. Once again, Nintendo let themselves down by not having a play demo or anyone talking about the game. They said there were some surprises for Metroid fans, but they didn't say what. Nintendo, this mysterious thing doesn't work! Give us something.

They also announced a sequel to Super Mario Galaxy which looked identical to the first, but providing the level design is just as good, then that will be good. Once again, there was no demonstration of the game or explanation or anything.

They also announced a new Mario game (they made 4 Mario related announcements, if your keeping count) where the main feature is 4 player co-op. It looks quite interesting, and back to basics Mario style platforming. It looks like it could be a lot of fun when you get four players together. No doubt it won't use online, which is a shame, so it will stay as a fun party experience.

They also demonstrated Wii Motion Plus, a heart beat monitor, and Facebook on DS, but I wasn't fussed by these. Wii Motion Plus was out did by Natal and should have been in the Wii Remote in the first place.

There was no Zelda announcement (except for DS), a short video for the Conduit and very little to keep my attention. I am sorry Nintendo, I stuck up for you last year and the year before. I have stood by the Wii when all my friends have turned away, but that was pathetic, I am so sorry, you have failed.

Monday, June 01, 2009

E3 - Microsoft Press Conference

Well, I unbelievably forgot all my E3 predictions beyond the announcement of Forza 3, which is pretty much a given anyway. The Microsoft press conference is scheduled for 18:20GMT tonight. You can watch it live on Gamespot. I will be posting thoughts here as the conference starts. The one thing I am desperately hoping for is Metal Gear Solid for the 360, although I am not optimistic.

The other major thing to look forward to at this conference is Peter Molyenux. The very fact that he has been given as slot means he must have some announcement. I think it is one of three things.

  1. A big addition to Fable 2 - most likely
  2. Fable Wars - a RTS based on the Fable franchise - not likely
  3. Fable 3 - I think it is too soon to be announcing anything at E3, even less likely
The big addition, which I think is most likely, will be akin to Halo 3: Recon. It will use the same engine as Fable 2, which will allow them to release it before the next E3, but will be a whole game. What I suspect they will do is, it will be about your child. As those who have already seen the future, you will know that your child is destined for great things. What I think they might do is create a game set 20 years after Fable 2. The world will be based on what you did in Fable 2. It will magnify the decisions you made and the character you became and alter the world accordingly. For example, if you have been corrupt, everyone would be poor. This would be similar to how the world changed after the training section, except on a larger scale.

As for an RTS, I think it is possible, but not very likely. Peter has talked before about new technologies which allow them to animate many unique things at the same time, the kind of technology required for an RTS. However, it seems unlikely they would have any where near enough work to show.

As for Fable 3, while there definitely will be a Fable 3, I think it is too soon to announce it, E3 2010 maybe.

Skip to the conclusion

Updates

Conference thoughts
[14:20] - Conference starts in 4 hours
[18:25] - And we are off
[18:30] - No, I can't get the stream either...
[18:40] - Finally got a feed, except it's the Beatles!
[18:42] - MS say no charts, is that because of bad sales?
[18:46] - At first, I thought it was just a Wii Fit board, but to be fair, it moves on the ground, which is a huge improvement. But seriously, stop using celebrities, it's so annoying
[18:49] - CoD trailer, already seen, still looks pretty cool
[18:56] - CoD game play footage shown. Looks very CoD 4ish, some nice environments and some gimmicks to make you feel part of the story. Oh yeah, and plenty of action. Should be good for the CoD fans
[18:57] - Urgh, Final Fantasy - not my cup of tea I'm afraid
[19:03] - Ooo, Epic Games, give that man I microphone
[19:05] - Ooo, a Xbox version of Metroid Prime made by Epic, awesome!
[19:07] - Free racing game! Otherwise I wouldn't care
[19:10] - L4D 2?! That better be coming for PC!
[19:11] - Sam Fisher, the new Jack Bauer?! I just wish they could go back to Chaos Theory days
[19:18] - Forza 3!!!
[19:20] - Rolling cars! And interesting environments
[19:21] - They are right about the painting community, I know people who are obsessed
[19:24] - That was awesome... They just did this crazy video of car stunts
[19:25] - Halo 3: Recon footage, they've brought the big guns out early
[19:27] - Stealth gameplay nice...
[19:28] - Certainly an interesting way of telling a story, sounds quite cool
[19:30] - 22nd Sept ODST will drop, new secret project!
[19:32] - Halo 0 presumably, guess Microsoft couldn't resist (Actually called Halo reach and is coming in 2010)
[19:35] - Don't know what to make of this game, Alan Wake, the fact that it is being presented by the writer is quite positive, too early to say I think
[19:38] - MS clearly have high hopes for it, that was quite a long demo. Looks quite Resi Evilish, coming in Spring 2010
[19:39] - Music is coming to Xbox Live, I bet it's not in England...
[19:41] - Yay, being included for once, except I bet it is only for Sky subscribers or something stupid like that :(
[19:45] - I don't care about these things... but coming up is Peter Molyneux!
[19:48] - She is almost as embarrassing as that person from Nintendo last year, except I feel pity more than anger. But yay to Twitter!
[19:50] Big announcement coming up. Oh my word, MGS4!!!!!
[19:51] - OK, not MGS 4, but still, better than no Metal Gear Solid
[19:52] - Don't know who Raiden is, I have never played MGS in my life, how embarrassing
[19:53] - Motion controller for the 360? Wait... Me... the controller?
[19:55] - Why is it with new control schemes the adverts had to be SO embarrassing. Still, looks technically impressive
[19:46] - Tony Hawk just got outplayed...
[19:58] - Life Experience is quite impressive, but like the Wii, it will need games to make use of it
[19:59] - Stephen Spielburg as taken the stage, thank goodness it isn't Peter Molyneux
[20:03] - Take those stupid glasses off NOW!
[20:05] - Nintendo, consider yourself challenged. I imagine these demoers are over-exaggerating things and helping it work, but still looks pretty impressive. And that was a cheap shot at Nintendo
[20:11] - On the second thoughts, that sounds like quite a lot of effort for most games...
[20:12] - Peter Molyneux!
[20:15] - Get lost! How are they doing this? How?! Even without the face recognition it is impressive...
[20:17] - Well, I wasn't predicting that *hastily deletes predictions*

Conclusion

Well Microsoft's conference is over, and it certainly had some surprises. I am pleased about the Metal Gear Solid, although it was really MGS 4 that I wanted to play. None the less, I am sure this new title will contain the same type of thing as MGS 4, which I suppose will have to do. ODST looked really good,(how many of you spotted I put Recon before correcting it to ODST?). Obviously the new Halo is good, but to be honest, it is going to feel forced and a lot of people (me) will be unwilling to drop Halo 3 after sinking time (maps) and money (maps) in to it. The 2010 release date will slip without a doubt, I reckon early 2011 or very late 2010 at best.

The big thing was obviously this motion thing (by the way, the name is stupid, no one is going to remember that, it's worse than the Wii, at least that was short). Technically, it looks impressive, but these things always do in such controlled environments. What Peter Molyneux has supposedly done is incredible, but I will wait until someone from a respected site says it's as good as he says it is. Like the Wii, this technology is entirely dependant on developers. If we just see another batch of mini-game/party games, then it will fail. Non-gamers have already bought the Wii, they will be unwilling, in these economic times, to buy another games console, even with this easily marketable gimmick.

It is also going to suffer from the same problems as the Wii did in that, I don't want to stand up for a few hours playing games. I am not going to buy hardware for the sake of easy menu navigation and a few mini games I'll only play once. I'll buy it if it enhances the games that I play loads of, but then, if I play them loads, I don't want to stand up...

I think that it is going to be hard to develop for and, as developers have already invested a large amount of money in to traditional 360 development cycles, they will be unwilling to pour more money in to an unproven tech. None the less, even my scepticism can't quite stop me feeling a little excited if it really does work that well.

Some nice game previews there, Splinter Cell looks like 24, CoD 6 looks like CoD 4 but better and obviously a new Left4Dead is good for everyone, and Steam will obviously be releasing for the PC. I was surprised to not see anything about Bioshock 2 or Assassins Creed 2

Overall, a very nice conference, Nintendo must be crying. They just got out-done at their own game, however it turns out in the end.

Monday, April 06, 2009

Fable 2's second DLC announced

And it's called See the future. Some more information was released today, not least, that it will come out in May. You can read the full release here.

It appears to be centered around a strong story element. It also suggests that it will be harder than anything found in Fable (admittedly difficult for it to be any easier...)

The other interesting feature appears to be similar to their April Fool's Joke, where you can change the breed of your dog. Customisation is always fun, and hopefully they won't take it at all seriously an include some weird breeds and custom colors (maybe even using your existing dyes!)

However, the most important part of the press release is the price: 560 Microsoft Points (about £8). This is 240 points cheaper than the usual 800. Hopefully, this is Lionhead being nice, although I fear it means it is not very long. It also doesn't appear to include any new areas and the press release lists only three quests.

Either way, more Fable = Good.

Thursday, February 19, 2009

Dawn of War 2 Interview

I read an interesting interview with the developer of Dawn of War 2 with Tom Chick. In it, they talk about how the genre has gone stale when compared with other, more successfully genres (such as first person shooters).

While I completely agree with what is being said, I think part of the shrinking sales is to do with the PC as a whole. Halo Wars has not saved the RTS genre (more information about this some time next week) but only showed that RTSs are almost always better on the PC, hence RTS survival is completely dependant upon the PC.

Sadly, however, the PC market is dying. It is, in part, to do with piracy. It was reported (I have sadly lost the link) that one game had a piracy rate of 85%! Compare this to the current generation of consoles, where it is virtually impossible to pirate games and even harder to distribute them, you can see where the money is going to go.

None the less, they raise a couple of interesting points about how console games are changing and why PC games need to do the same; and they are right. Console games are being simplified and shortened. Even Civilization on the console can be played through in a single play. Personally, I liked the depth that PC games offer. However, what might speak more is I love being able to dip in to console games for maybe 10 minutes - and I do probably spend more money on the console than I do on PC.

For those who are interested in Dawn of War 2 itself, I have a review copy of it which I am currently playing. I am not allowed to post anything before Friday though. My plan is to post my (detailed) first impressions on Friday and the full review on Sunday, allowing me to get a good feel for the game and what not. However, if I am allowed one sentence it would be this: Thankyou Relic for not making me repeat my sentiments that I have used so frequently in the past 12 months; "it's just another sequel". Stay tuned for more!

Monday, February 09, 2009

Free Radical bought by Crytec

Last year, Free Radical (Time Splitters) went in to administration. I, along with many others, was both shocked and upset, I was looking forward to Time Splitters 4, scheduled for this year. It was rumoured there were a number of third parties looking to buy in. However, it was not until earlier this month that it was revealed who was going to take them on.

And I must admit, I was surprised to find it was Crytec, most well known for Crysis. If I had to think of two first person shooters that were as different in style and execution as possible, it would probably be these two! Crysis is ultra-serious with incredibly realistic graphics and physics, a clichéd, with no tongue in cheek humour, action story. Time splitters has a weird, goofy, genuinely funny script, cartoony graphics, some of the worst physics you will ever come across and a monkey gun.

Can it work? I am not convinced. With the economic climate, and that FR was rescued from administration, Crytec may not be willing to fund a FPS that is less serious (as it may be considered more risky, just compare the sales of Time Spiltters with Halo or even Cyrsis itself). On the other hand, it could be absolutely awesome. It depends on whether the Cryengine can handle cartoony graphics as well as it can handle real graphics, and whether Crytec let FR run with their crazy monkey schemes!

I played the Halo Wars demo, so expect some first impressions coming soon. On top of which, some very exciting VG news:

While I am not getting my hopes up just yet, I think I may have secured a review copy of Dawn of War 2. As a result, I will be getting my act together and actually witting the review on time! The review cannot be posted before the 20th, but I aim to have it released exactly as the embargo is listed. Don't worry, I won't let it get to my journalistic integrity! But, however I score it, I want to say a big thank you to THQ, and if the beta is anything to go by, I am sure it will be awesome.

Wednesday, January 21, 2009

Ten things killing and saving the video game industry

Just a very quick post for the moment. Two excellent articles on IGN on Ten trends that are destroying video games and Ten trends that are saving video games are well worth reading.

A lot of what they say I highly agree with. I think 2009 is going to be an interesting year. During Q4 of last year, despite the global depression, the video game industry as a whole grew. However, I think this year could be the crunch year. The economic crisis is going to force causal gamers to either pick more carefully to make their purchases more £/hour effective or quit video games and sell the Wii on Ebay. As a result, I can see shovelware to start to decrease. With any luck, because of the Wii Motion Plus, developers will be reinspired to create decent innovative Wii games all over again.

Anyway, I'll be posting more about my thoughts for the future of the industry soon, but I strongly reccommend reading the above articles.

Update, fixed link to things that are saving video games. Sorry!

Monday, January 19, 2009

Dawn of War 2 has gone gold

It has been announced today that Dawn of War 2 has been completed and is now moving in to production phase. The current release date is February 19th. I haven't quite decided whether I am going to get this. On the one hand, I know they are going to bring out loads of expansion packs which I will end up buying because I want to use the Imperial Guard and I should just wait for the box set. Plus, Starcraft is coming out soon also. However, I really enjoyed Dawn of War and what they are doing with the campaign sounds really interesting.
One of things that did interest me in the press release was this:

"Disposable units will become a thing of the past as gamers feel the intimate brutality of war and develop a personal connection with fully customizable squads."
It is one thing to have customisable squads, but to actually make players care... Also, if you have spent ages levelling up a unit players will fear losing it. However, this could just mean that disposable units play an even bigger part, as you cannot risk your good units and so just chuck rubbish units at the enemy and only use your best units in the worst case scenario.

The campaign sounds really interesting as you have control over a very small number of units and there is no base building. This reminds me of a game I really enjoyed a while back based on the film Platoon. The problem I can see though is Platoon was built for this. However, in Dawn of War, the game has to be able to take standard base building skirmishes too. It will be interesting to see how it all fits together. It is easy to see how customisable units can work in the single player campaign, but in the skirmishes, will you have access to them?

What I would quite like is if you had a persistent army (tied to your GFWL[Game for Windows Live] Profile) As you won games, you could purchase upgrades.

For example, when you build a standard infantry squad, if you have upgraded one standard infantry squad to start off with grenade launchers, then the first one would have grenade launchers. All units would be standard after that, unless you had purchased identical upgrades, so you could have more than one unit starting off like this.

The possible problem with this would be balancing, if you win more games, you just become unstoppable. Perhaps to get around this, choosing your army would constantly require trade off's. Yes, you can upgrade all your units to have grenade launchers, but one of your tanks won't be available at all. This could actually work quite well as new players would have a well rounded army to suit any strategy, but then as you hone your strategy, you could hone your army to fit it.

And to think this was meant to be a quick post! Coming up, more on Fallout 3, got in to it and I am loving it. I have only done like the first part of the story, I just keep wandering off in to the wilderness!

Monday, October 13, 2008

Spores first exapansion packs

We all knew that Spore was would have expansion packs, but November 18th really was fast! it is not a full expansion pack but will contain:

more than 100 new creature-building components themed in two distinct styles—charming, cartoon-esque creatures and scary, monster-like creatures

Also announced was a much more promising expansion pack coming out in spring 2009. It is an expansion pack aimed at the space stage. It will allow players to teleport themselves down on to the planet surface; just what someone who I was talking to about this game requested!

Also, pushing the content sharing stuff, it will be possible to design adventures and share them. What these "Adventures" will entail is anyone's guess. Hopefully, they will be more thought-provoking than the fedex missions in the game itself.

Personally, the first expansion pack does not interest me one bit. If it was freely downloadable - to keep consumers interested in the product - then obviously I would download it. But the idea that I will purchase, which I presumably will have to, 100 graphics is absurd. The second expansion back, providing these adventures are as dynamic as the creature creator, sounds highly interesting. Particularly if they fix all the issues I ranted about in my review!

Stay tuned for more updates. Also, some new information has come to light about Halo 3: Recon. The expansion pack to Halo 3 being developed by Bungie. That is - despite the fact it is the only DLC I will pay for - is not in fact downloadable at all. Why? I can only assume it was bigger than 2GB. If Bugie charge £20, I will consider it as a snap, but this is why I hoped it would be DLC. They can now, in theory, get away with £40 - a price too steep for someone who, while did enjoy the H3 campaign, not enough to purchase it again. It has the same online as Halo 3, so little temptation there.

Ah well, Fable is coming. I have agreed with my friend that, once we have both clocked in 30hrs(about a day after getting the game!) of single player, we are, until online is enabled, sleeping round at alternating houses playing local co-op! Stay tuned for the full review upon release on the 24th.

Thursday, October 09, 2008

This is DLC I will pay for



This looks awesome, and the final few seconds prove it will be running on Halo's engine. This presumably means that it will be DLC as opposed to a new game. Maps, I do not hold with paying for, I pay for them yearly as far as I am concerned when I cough up £40 for Xbox Live. But a new campaign, that sounds sweet as!

Also, November 19th is the date for the new dashboard with Mii support. Sorry, Microsoft avatars. And, at long last, group private chat. Looking forward to all this, and Fable. That's your Microsoft update for today folks!

Saturday, September 27, 2008

Fable 2 is Offline

It has been confirmed that Fable 2 will ship without online co-op. It will be available as a patch, "hopefully within a week" after the American launch. Now, I am pretty sure this will be free, as it would be the biggest joke EVER if it wasn't. However, if they can actually get it patched within the week, why not just delay it for a week. Then I realised, the only people who would gain from this are people without online, in which case it doesn't matter, as it is only the online co-op that is being patched.

So all in all, this is fine, providing it is free and providing it is out within a week. I was looking forward to questing with my friends. Ah well, at least it gives me more time to find a secure castle to hide my wife in while my friends decide to destroy my game!

 
"All your base are belong to us"