Blog Update
Well I hope everyone enjoyed the (long) review for Dawn of War 2. I really can't stress enough how fun I found it. I stand by my positive opinion of the campaign, despite everyone else seeming to disagree with me (Tom Chick, Gamespot).
Also, sometime mid next week I will be posting an interview with the newly created Bonfire Studios which was one of the two companies to have emerged from the ashes (no pun intended) of Ensemble Studios. The other studio was Robot Entertainment. I've sent my questions off and I should get the replies on Monday, I expect to have the whole thing posted by Wednesday, so check back then.
Also, I have been putting a lot of time in to Sins of a Solar Empire, late I know! Anyway, I just got to the bit where it lives up to everything it promises. I must have had about 40 ships (and was no where near the cap) my two allies must have had 60 each and the enemy had 50 or so. With a bit of ping spamming on my part, I engineered a huge pitched battle between these two forces. It was the most awesome space battle I have ever seen, beating even the intro to Star Wars III. Part of the problem I have been having up till now is not really understanding anything. In fact, the reason I was so far short of the cap was because I only today found out how to increase it! There are a number of game design topics in this game, which I will be posting about on my other blog, Bot Work Studios. However, I hope to be putting some gamer impressions up here as well.
I downloaded the demo for Empire: Total War and as of yet, have not had too much time to play on it. This is largely down to the atrocious loading screens. It must have been loading for a good 10 minutes. While my computer is not quite state of the art, it can easily run Dawn of War 2 on Ultra with a rock steady frame rate, so it is hardly under powered. When it did eventually load, it was too late for me to work out how you play it without a user interface(!). I hope to put some more time in to over the coming week. I'm too much of a fan of the series to let a little loading put me off; Rome: Total War was bad on my old computer, and that is still one of my favourite games of all time.
Remember to check back on Wednesday for the interview with Bonfire Studios!
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