Monday, January 05, 2009

2008 Analysis

Well sorry for not posting in ages, been busy with Christmas and other stuff.

2008 has ended, and despite a fantastic 2007, it was good game wise. Normally, (normal in that I think I did it last year) I would comment on Gamespot's Game of the Year award. However, this year, they were shockingly poor. Neither Fable 2 or Gears of War 2 made the Best of Xbox 360, let alone Game of the Year. This wouldn't be bad, if there were 10 clearly amazing games, but NHL? It wasn't just these shortlists that were off. For example, Fable 2 was not even listed in the funniest game. Sure, I maybe a bit of a Fable fanboy, but everyone found it funny. But it was in best sequel. What, that makes no sense either. Best Sequel should go to a game which had either a really poor preuel, or took everything good from the first one and crafted it in to something new. Fable 2, while good, did some things less well than Fable 1.

Gears wasn't on best Technical graphics, nor Fable on artistic, Super Smash Bros didn't win best Wii game. All in all, I was highly disappointed in the whole thing. This was worsened by the fact that the comments section wasn't working, I couldn't vote and the whole thing was taking forever to load.

Instead, as I don't play enough game to do my own set of awards, I am going to briefly discuss some of the big, controversial and important releases of the year.

Spore

The brain child of Will Wright was highly hyped, but the press received it with a collective shrug. For me it had two key floors. Firstly, the Space age was hugely frustrating and none of the modes slotted together. I have already published a huge rant about the space stage in my review, but the other comment I have only mentioned in passing. Excluding the space stage, each mode was weak, simple and could be found on the internet. The bit that was meant to be different was that you played them all. But there was no continuity, no consequences. Other than choosing whether to play the Simon Says peace game or a simple power of numbers RTS game, your decisions had little impact.

The game was not without redeeming features (not least the hugely impressive editors), and perhaps minus the hype it would have been good. However, I guess I was expecting something a little more thought out from Will Wright.

Read all my coverage of Spore...

Super Smash Bros Brawl

I will get round to reviewing this game at some point. On the one hand, it is that same addictive, easy to pick up, impossible to master game play that is impossible to resist. But, on the other hand, the game feels constantly lazy. There is no IR support for the menus (instead you use a cursor controlled by the joy-stick!!), the online is not only lacking in functionality, but is also constantly laggy (and consequently, no one plays it). In true Nintendo style, there has been no apology, no explanation and no resolution. I could go on for hours about the features missing from the online, but it really doesn't matter, if it had just worked, it would be good.

Ok, so they failed to take advantage of the Wii, they failed to make a decent online, but at least the standard modes are good. Well, yes. But the characters aren't balanced. So, what exactly did they do in the years they had to develop it. A great game, an even greater disappointment.

Read all my Brawl coverage

EndWar

You may be surprised to see this title, I haven't bought it, don't worry. However, this is the only strategy game to come up with a WORKING control scheme for an RTS on console. While everyone's breath is held for Halo Wars, EndWar did what I have been trying to said needs to be done. And no, I am not talking about voice commands (no pun intended)

This game did three things which made it work on the console. Firstly, it simplified everything. There is only one resource and you don't have to manage its collection (it builds up), there are only 7 or 8 different units fitting a simple Rock, Paper, Scissors thing.

Second, it has come up with a logical way of controlling the units (even without voice, issuing commands is as easy as on a PC) and thirdly, it made the whole experience much bigger. Now before you go accusing me of saying that console games need to be dumbed down, it isn't because of the market. It is simply you sit much further from the screen. On a PC, I can read size 10 fonts, size 20 on a console can be tricky. By making the experience big and visceral, it was easy to play and above all fun.

Yes the voice commands do help, but it was not the only noteworthy feature in the game.

Read my first impressions...

Fable 2

I will be writing about this game for years to come. What can I say? I game with so many flaws, I'm sorry, but it did. Flaws that Peter Molyenux himself admits in an interview (which I have lost the link to, some of it was on Xbox Live at one point as well) But through all this, the game delivered a stunning experience. It is the first game to make me feel something other than, "Woo, I did it". Sure, the co-op was terrible, the game was easy and the world no where near as big as Oblivion. But it is bigger than you think, I bet half of you never went to the cave in Rookridge where you had to swim round the river. I am constantly finding new areas. I will be writing more about this game and what I want from the DLC (which I will sell all my beliefs and probably end up getting!)

Gear of War 2

Horde is an incredible stroke of genius with near endless re-playability (I would like to see anyone do wave 50 on insane, and then anyone do that ON THEIR OWN) The campaigns story is not very satisfactory. At the start, the Locust were nearly defeated and then they weren't, and judging that there is a Gears 3 planned, the end is the same. At the start, Dom had lost his wife, everyone thought she was dead, now she's dead. At the start, humanity was on its last legs, at the end, well you get the idea. The campaign was fun none the less, and co-op is a blast.

The online started off terrible. It could take an hour to find one game. It does appear to be fixed now, and is almost as fast as Halo. It still has annoying timers before you can't quit, you can't party up and the ranking system isn't very rewarding (there are only 5 ranks, so you hardly ever go up, except after you win your first game) However, it is as intense as ever and the new game types work really well. All the weapons are balanced and the game manages to stride the fine line of non-frustrating-but-tense very well.

Read my first impressions...

Fallout 3

I haven't got this game (but I will be getting it soon) but I have heard quite a bit about it. Apparently the start is really bad, but fast forward three hours and suddenly everyone is raving about it. It sounds like Bethesda as done something fantastic with this. They took what was good with Oblivon (large expansive map with near-infinite things to do) but put some character in to it. I am really looking forward to find the parts for the rail gun which pins people to walls, all of the toys and explore the wasteland. I will be writting about this more on Tuesday next week (that's when I am getting it, after my exams)

Metal Gear Solid 4: Guns of the Patriot

Once again, not played on this, but DAMN I wan't too. Sure it sounds stuck up, excessive and redicuolous. But I think that if you have made what some people call one of the greatest series of all time, you are entitled to do that. The mix of genres sounds impressive, but a game where enough love to create 1 and a half hour cut scenes has gone in, I want a part of. Unfortunatley, this is not quite enough to justify selling my house for a PS3. Not that that is true anymore, they are actually reasonably priced - if it had the range of games that the 360 does.

Little Big Planet

But it is getting close (to me getting a PS3). Although this game got kind of average reviews (considering hype) from the press, I really want to play this. Maybe it is my love of making things, particuarly games, or maybe because it is a platformer with a physics engine, I don't know, but there is something about this game which I find irrestible. The MGS (Metal Gear Solid) LBP (Little Big Planet) pack nicely consolidates all that is good about the PS3

Home

Home ceartainly shouldn't be included in this package from what I have heard. Immature pre-pubecent teens seem to make up the numbers, crowding ANY female arvatar and performing acts which I shan't go in to here (youtube Home if you are interested, I am sure there are quite a few videos) Other than that, just sounds a bit boring and depressing. Probably shouldn't have invested quite so much time in this one Sony...

Call of Duty: World at War

Well, I played the beta, enjoyed it and then remembered why I never got Call of Duty 4; I find it too frustrating. Where Gears gets the balance right (almost), this game goes way in to the frustrating side. It doesn't matter how good you are, sometimes, someone will just randomly creep up behind you and head shot you. The fact that a CoD is now coming out every year probably isn't a good thing for the series - I doubt even Infinity Ward can create a compelling campaign every two years that is any longer than 5 hours. On the plus side, it is the first time (that I can recall) where a video game achives that level continued demand, equalling sports games which are conveniently based on an ever changing list of players. I'll hold of judement to, err, Call of Duty 4: Modern Warfare 2? Well, there never was a CoD 5...

Stay tuned for what I am looking forward to in 2009.

Friday, November 28, 2008

Guitar Hero: World Tour First Impressions

I was fortunate enough to have had a lengthy two sessions with a complete (Drums, Bass, Guitar and Microphone) copy of Rock Band, err, Guitar Hero.

It is really good. Why? A number of reasons. Firstly, the drums are great fun, much funner (and harder) than the guitar. It has what makes the guitar fun (and hard) and then increased it. When you are getting a good streak with the drums and you are hitting pads all over the place, it feels really cool - just like when you have a long continuous streak of notes on the guitar.

The problem with the drums is two fold. Firstly, the learning curve is very steep. Even at easy, you must use ALL the pads and the pedal. I understand for it to be fun, pads have to be on opposite sides, so how about leave out the green pad (in the middle) and the pedal - which requires an extra layer of co-ordination.

The other problem is sensitivity. The pads on the your left, a slight tap is enough, any more is excessive, but the pads that are hit less often do not register. This is slightly off putting. The pedal is also really hard to use, and not just because it is not with your hands. Personally, I think it would be better, if a little strange, if it activated star power, as that is also absurdly hard as it is and you use it less frequently than the pedal as it stands.

Despite all this, the drums are great fun. The microphone, on the other hand, feels quite gimmicky. It does have a nice weight to it, and it doesn't look tacky, but actually playing it is more a matter of luck than skill. You can say anything you like, as the game is only measuring the pitch. While I am sure there will be some people who can control their pitch perfectly, the role feels somewhat superfluous and silly. If the game came with a stand, so you could play a instrument at the same time, it would be good, but seeming as the real singer still sings over the top, it just doesn't have the same satisfaction factor as the other real instruments.

So how about the guitars, well they still hold their own. It is easy to forget that amongst all this plastic it was they who started all this 3 short years ago. It is incredible to see how far this genre as come, from ELC style guitars with covers of unheard of records to this - a complete band kit with unembarassing style and a large and impressive set list featuring huge bands.

Which brings me on to my final point: the track list is fantastic. Normally, I am forced to stick with a few indie (in the modern sense, not the non-recorded sense, such as the Killers or Razorlight) tracks and maybe a David Bowie song. GH:WT covers all tastes, with plenty of songs that I like. It is a shame that they removed so many songs to sell back to people (there are giant gaps in the playlist that are being released for DLC, it sucks).

Overall, here is a game that has shown how to refine it's game play to the extreme. They haven't added a lot to this game - open strumming for the bass, a solo thing for the guitar - but it all fits in well to the game mechanics. Now, just don't realease any more, just sell song packs... cheaply?

Thursday, November 20, 2008

NXE First Impressions

Meh.

What, you want me to say more? Well NXE (New Xbox Experience) came out yesterday and was quick download. The avatar creation system is OK, very similar to the Wii, same good parts (quite fun) same problems (quite limited). It seems to me like they have obviously left gaps for DLC.

The new menu system is OK. The old blade system, in my opinion, was an effective way of displaying information. This system is a little confusing as you can't always see every option so you must memorise the order. It is a stab at being Apple with the reflections, but over all, it is more confusing. Maybe I will get used to it, but personally I thought the blade system was excellent.

And then there are parties. Group chat, the actually useful part to them, should have been introduced MONTHS ago. Launching in to a game doesn't actually jump you both in to the game, it just invites all the members to play.

I guess it is fine, but it hardly warranted the over the top video at the start.

Monday, November 10, 2008

Gears of War 2 First Impressions

I got Gears of War 2 yesterday at a tidy price of £34.99. My impressions are limited as an annoying string of events that stopped me barely getting past the tutorial (which was a stupid decision - I knew it all already) So, I will save my thoughts on the campaign till later.

What I did get a chance to play on (one of the things that stopped me playing on campaign) was horde. And it is rather good. Scrap that, it is fantastic. We weren't playing it on a particularly hard level and you were already forced to work together as a team. We got to level 13 then the host had to go.

The other thing I did get a chance to play was the online. I had hoped to play a quick game, but it was uber close, 5-4 being the final score (having said that, we were 4-0 up) it took 45 minutes. Maybe it was just because it was such a close game, but the tense gameplay that was so great in Gears 1 is still here.

Overall, although my time with this game is limited the message is clear: everything that was good with Gears 1 is still here, and while the improvements are minor, they all fit well within the scope of the game, keeping it balanced, tense and fun. A solid sequel. More to come.

Saturday, November 08, 2008

Childs Play Charity

Penny Arcade is hosting it's annual charity event: Child's Play. It gives money to help children in hospital enjoy the wonders of video games. You can either donate through paypal/bank etc, or you can choose to buy them something off their Amazon wish-list.

Although PA is expecting less this year, due to the economic crisis, as even the video game industry is, surprise surprise, not "recession proof", please give where you can for an honourable cause.

Follow this link to Child's Play Charity

Tuesday, November 04, 2008

Tom Clancy's EndWar First Impressions

I downloaded the demo of EndWar today. For those who are unaware, EndWar is a RTS for the Xbox 360. Normally, I avoid these with a a vengeance, so what is the difference? It is controlled by your voice. So what it it actually like?

Well, actually, it was rather good. Technically, the voice recognition is fantastic. My only gripe with the actual tech is that is always tries to assign what you said to something. Whilst this is good to a certain extent, when you use the wrong word for rifle men, say infantry, you might accidentally deploy a tank. However, that is a small gripe - providing you say the right word, it is 100% perfect in my experience. The thing takes a couple of seconds to respond, making giving orders to multiple units quickly difficult. However, this is resolved with a easy to use grouping system.

Commanding with your voice may be a good laugh, but it is also a very effective way of controlling your forces in the absence of your mouse. You will be pleased to know that haven't been excesive, as is the case with some Wii games, and it really does feel like it has got the balance between your voice and your controller allowing efficient control of your troops. The whole game is suited to the voice command, the battle's happen before your eyes in a very up-close manner. The whole experience is very hands-on.

Even when you take away the voice control - how this game is controlled is suited to the console. It is possible to play without the mic, and I think this is a perfect demonstration of how an RTS can be adapted to the console. Simplify, zoom in and limit. The mouse and keyboard gives the user so much control, obviously a PC player can handle more. This is why I have faith in this and Halo Wars, console-only is the only way that you will get a game that controls well. A player can't manage a huge army, buildings, an economy and still form a logical plan of attack with two joysticks.

As for the actual gameplay, it is suited well to the controls. You must take objectives. Your units, of which there are a thankfully limited 8, all have simple strengths and weaknesses. The aim is to capture key points - which can only be done with infantry. However, you must protect the infantry, as they do not stand a chance against tanks or helicopters. While tactics aren't hugely diverse- defend your troops while they take the points, use special powers towards the end - as the points are scattered across the maps, your forces must maintain cohesion if you hope to hold on to the ones you have captured and captured more.

That is, if there is a higher difficulty. As per with all demos, this game was very easy. It did, however, offer a nice rating system that ranks how well you performed in the match (on both combat and mobility) One of the most exciting features about this game - a persistent battle world online - was not available in the demo. Online was, but I have not got round to trying it yet.

On a side note, I have completed Fable, posts, reviews etc. coming soon.

Wednesday, October 29, 2008

Peter Explains why there is no minimaps in Fable 2

Peter Molyenux was in a video interview with the BBC about Fable 2. The video is very interesting and I reccomend watching it. One thing he did touch on was why there was no mini map. For those who cannot be bothered to watch the video, here is what he says:

"Gamers...find it very easy to go from 2D to 3D [that is what you do with mini maps, even if you don't think about it like that] they [non gamers] don't get it, don't understand it"
Apart from the obvious points that Fable is neither a casual gamer game, nor is the game void of other conventions that baffle non gamers such as XP, the point he makes, I think, is wrong. A mini map is entirely logical. It isn't like it was something made up for RPGs, or for games in general. Maps were developed long before video games. The fact that they even have a useful "you are here" symbol makes them even more intuitive. Yes, they could be made to be obtrusive, like using symbols and acronyms, but in their raw state they are just useful maps. Surely removing it entirley just makes it worse.

I will be conducting a thought experiment over the coming week to discover whether Peter is correct, and a mini map is just mad for a non gamer, or I am correct; a mini map is a logical way of presenting information. Yes, the trail used in the game is simple, but it's functionality is limted, ristricting what core gamers can do. This nicely brings me back to my orginal point - Fable is not a causal game, it rewards dedication, you must level your character (if ever a more bizzare and non gamer unfriendly concept ever existed, I have not found it) among other RPG conventions.

Still, it is always enjoyable to listen to Peter talking about games, he is a very interesting character. Oh and for those who are interested, I had my second child, she's called Delliah.

Monday, October 27, 2008

Fable 2 First Impressions

I know this is two days late, my excuse: my wife is very demanding! In Fable. And what a game it is. It is not without it's problems, I will come to those in a moment, but this is one of the most staggering games I have played in a long time.

OK let me just get this out of the way, like Fable before it, this is one of the best looking games to date. Technically it is stunning, with light diffracting through trees. beautiful particle effects and virtually no jagged edges or rubbish textures. However, it is the art direction that will continually take your breath away. Only through the cartoony style can this game achieve the beautiful sun sets that you will stare at, the pain in your concious when you kill an innocent person and the true love you feel for your dog. Every location has a unique feel that carries through regardless of the weather.

While I would love to go in to far more detail than this post will allow, it is not the graphics will which pluck the strings of your heart. You really feel emotion in this game. Not just anger, but love, pain and humour. While it is difficult to describe, this is a game which will truly suck you up in to it's universe.


One of the most memorable things I have done so far involves a choice – like all good games. I was playing a good character. I was told not to feed the starving prisoners, there was a lever to do so. Obviously, looking a the prisoners, they need feeding. Should you choose to ignore their plea's, apart from the fact it counts a s an act of evil, you will have to fight the feeling in your stomach, But if you pull the levers, the mind control device activates. This will cause you, not your character, you, to feel pain. Every time it is activated, you see your character grab is head, your controller vibrates then experience orbs come flying out. The orbs you have spent so much time collecting, poring effortlessly out of your head. 12000 XP Lost. How good are you really? It is one of the most difficult and excruciating experiences ever – it was amazing.

Better than that, the moments of hilarity. This is one of the funniest games I have played on. The lines some of the characters come out with, such as when a bandit shouts at you “he was retiring next week!” just after you have killed one of their number. Or when you miss some wood that you were chopping and your dog covers his eye's with his paw and shakes his head. Or the amusing quotes on the loading screens (“I am seeking revenge because bandits killed my mother and sister. Clichéd I know, but that's life”) The voice acting is superb and the tongue in check humour, self deprecating irony and good ol' British sarcasm are all out in force.


There is so much I can talk about with this game, but I will have to save that for a later post, lest this goes on for days. Instead, I will skip to the problems with the game.

Firstly, the world still is not open enough! In some ways it is even more frustrating than in Fable 1, sure there are more places to go, but the places where you can't go make even less sense. For example, you can vault over quite a lot of the scenery, so you find yourself running at fences to jump over them. Only to find that that is one of the fences you can't vault.

Loading screens and odd frame rates also plague this game. Loading screens are alleviated by amusing comments (did I mention that, this game is hilarious) but why is the menu, of all things, still so clunky. Given how much the game handles in combat, the framerate is great, so why, when I jump in water, is the splash so slow?

Another problem is spell casting. Changing spells is difficult during the heat of battle. To do so, you must hit RT (Right Trigger) which stops your character moving, then you must use the ultra-sensitive D- Pad to select your spell. Alternatively, you can pause the game to do this. This really messes up the combat for spell slingers such as myself. In Oblivion, changing spells was easy, hotkeys were easy to define. Even in Fable 1 it was better than this. Although, having said that, both of those games had better magic systems than Fable. You have 8 different spells, there is no customisation, no different tactics to use them. Surely they could have done like a half way ground between Fable with the cool spells, and Oblivion with make-your-own.

The penultimate issue is the co-op that they so waved about. There is one simple problem. When you go in to someone elses world, you cannot use your hero. You get your stats, your spells, but not your weapons or, crucially, your appearance. This basically defeats the point of Co-op, because it is basically a way to show off.

The final issue is the map. Why isn't their a mini-map, that is a long held tradition with RPGs. Yes, you can use this trail thing, but what if I don't want to go where it is pointing. I even had to draw my own map of Albion to work out how the provinces join up.

Overall though, this game, despite it's numerous flaws, is incredible. Expect more coverage soon.

Thursday, October 23, 2008

Botworks

Just thought I would give a quick shout out to my new blog: Botwork Studios. For those who are unaware, this is game development company (I love making myself sound important!) Here you will be able to find out the latest developments from the RTS I am working on: Frozen Kangaroo. I will also be posting game design topics, programming techniques and other stuff in that vein. I will try to keep it updated, there should be a mixture of posts for all interests relating to video game development.

The link again: http://botworkstudio.blogspot.com/

The full website is currently in development.

On Piracy and Copy Protection

Recently there has been a lot of controversy after EA's big game: Spore, included copy protection that limited the number of installs per key code. While I do not believe this the ultimate sin (hence it being glossed over in my review) that some people do, I do think it is a stupid way to stop piracy. And when there is such a simple solution...

Basically, Spore includes a piece of software - SecuROM - which installs itself on your computer when you install Spore. It then immediatley contacts EA to tell them that your product key has been installed. EA then checks that it hasn't been installed more than 3 times.

Personally, it has not effected me one bit. Sure, it isn't acceptable to send data off without my permission, and if I was to sell it, this could prove an issue, but other than that, it doesn't matter one bit.

My point is this - it doesn't stop piracy of the game! If you can sell it twice, then you are making a profit. The only way it could work is if you only were allowed one attempt, but then, if your computer failed, the game would fail with it. And the best part - you can email EA and they will give you - legitamitley - extra installs.

And it isn't like there isn't a simple, effective nearly fail-safe method. Just check the disk is in the drive at boot. It isn't hard, games have been doing it for years. Someone has obviously developed a method of it not being burnt when the disk is copied - as I discovered when trying to do a LAN version of Railroad Tycoon 3.

I recently borrowed Sins off a friend, only to discover I don't need the disk to run it. There is now no incentive for me to buy it. (For those who are interested, will be giving impressions). However, I am not going to go to the effort of borrowing a disk every time I want to play on a game. Sure, some people will work their way around it, but they are going to beat you WHATEVER you try. But with a simple disk check, most people will give up and buy the damn thing.

Oh and by the way, for those who need a counter to tell you when games are coming out, I am sorry but Fable 2, which got somewhat disappointing scores from GameSpot, is coming out tommorow! Won't be able to play until like 6/7PM so first impressions will have to wait till Saturday.

Tuesday, October 14, 2008

Call of Duty 5: World at War beta

The Call of Duty beta has started and fortunately I got a code. This for the 360. Full analysis coming soon. Will be posting more videos as and when I upload them. Looks very simmilar to CoD 4 graphically is all I am saying at the moment.

Monday, October 13, 2008

Spores first exapansion packs

We all knew that Spore was would have expansion packs, but November 18th really was fast! it is not a full expansion pack but will contain:

more than 100 new creature-building components themed in two distinct styles—charming, cartoon-esque creatures and scary, monster-like creatures

Also announced was a much more promising expansion pack coming out in spring 2009. It is an expansion pack aimed at the space stage. It will allow players to teleport themselves down on to the planet surface; just what someone who I was talking to about this game requested!

Also, pushing the content sharing stuff, it will be possible to design adventures and share them. What these "Adventures" will entail is anyone's guess. Hopefully, they will be more thought-provoking than the fedex missions in the game itself.

Personally, the first expansion pack does not interest me one bit. If it was freely downloadable - to keep consumers interested in the product - then obviously I would download it. But the idea that I will purchase, which I presumably will have to, 100 graphics is absurd. The second expansion back, providing these adventures are as dynamic as the creature creator, sounds highly interesting. Particularly if they fix all the issues I ranted about in my review!

Stay tuned for more updates. Also, some new information has come to light about Halo 3: Recon. The expansion pack to Halo 3 being developed by Bungie. That is - despite the fact it is the only DLC I will pay for - is not in fact downloadable at all. Why? I can only assume it was bigger than 2GB. If Bugie charge £20, I will consider it as a snap, but this is why I hoped it would be DLC. They can now, in theory, get away with £40 - a price too steep for someone who, while did enjoy the H3 campaign, not enough to purchase it again. It has the same online as Halo 3, so little temptation there.

Ah well, Fable is coming. I have agreed with my friend that, once we have both clocked in 30hrs(about a day after getting the game!) of single player, we are, until online is enabled, sleeping round at alternating houses playing local co-op! Stay tuned for the full review upon release on the 24th.

Thursday, October 09, 2008

This is DLC I will pay for



This looks awesome, and the final few seconds prove it will be running on Halo's engine. This presumably means that it will be DLC as opposed to a new game. Maps, I do not hold with paying for, I pay for them yearly as far as I am concerned when I cough up £40 for Xbox Live. But a new campaign, that sounds sweet as!

Also, November 19th is the date for the new dashboard with Mii support. Sorry, Microsoft avatars. And, at long last, group private chat. Looking forward to all this, and Fable. That's your Microsoft update for today folks!

Sunday, September 28, 2008

Spore

If ever there was a bigger game, I haven't known it. Maybe in the hardcore world Halo 3 got a little bit more hype, but never before has a game attracted so much media attention, with any and every media outlet running something. This game feels like it has been in development since the start of life itself and reviews have been insanely mixed. I don't mean like they gave it average scores but some give it a 10, others a zero. For a while I was tempted not to give it a score, but that would go against VG protocol. Enjoy the review!

System: PC

Type: Sandox / RTS / Space Explorer / Action

Graphics: 9.5/10

Sound: 8.5/10

Gameplay: 7/10

Story: 9/10

Multiplayer: 9/10


Overall: 8/10


As games go, Spore is very ambitious in it's scope, taking you from the dawn of life right past modern day and into a galactic civilization whilst still including a new approach to game design. It includes a piece of sophisticated model creator software, a real time simulation of player activity on four million planets and basically 5 games to play through. Even Civ doesn't do half of that. So, definitely full marks for effort, the four million planet statistic alone is quite impressive.

The game is, as you probably know, split in to 5 distinct stages. The cell stage, the creature stage, the tribal stage, the civilization stage and the galactic stage. I could give individual reviews for each of these stages, but this would miss the point of the game completely and this review would become very negative very quickly. That is because, with the exception of the galactic stage, which I will come to, all of the stages are very repetitive and simple. You would not be very surprised to find any of them, perhaps with less graphical flair, on an online game site. I did, in an earlier post, give some details about the first 3 stages, so I won't explain them. However, for the uninitiated the Civilization stage is a real time strategy game. However, it is very simple with a very limited number of strategies (3). Even these three strategies are just different names for the same task. Instead of shooting a town, you buy it out, but this is still done with tanks going over to it. It is quite fun sending tanks around with air and naval support, but it is not very challenging or at all thought provoking.


Then you design your spaceship and the galaxy is your oyster, well sort of. When you first take off, you will see your set of tools with loads of empty boxes for other stuff. And there is some really cool stuff there, there is teraforming equipment, teleportation stuff, weapons, and with four million planets and an internet of generated content, where can they go wrong? Then you are told to do some fedex mission, they're not great fun, but they do allow you to advance, collect more money, buy more stuff to do cool stuff with and add some direction to it. That's fine.


You meet other Civilization's, and in the same way as it is good in the earlier stages, it is awesome to be engaging in diplomatic relations with yours and others creations. It is a thing I will end up touching on again and again, but seeing other peoples stuff in your game is, for the most part, a treat. However, then they start demanding tributes. If the game is Civ 4, well that is the point; defending your nation, however, it can be tiresome. In Spore it is worse than tiresome, prepare for a rant.

Another race demanded tribute from me. Anyone who has ever taken a history lesson will know, appeasement is not the answer. So naturally, I declined. Next thing, about 4 races have declared war on me. Fine, if I had a number of units to control, but no, you have ONE SHIP. If you want to defend your planet, you will have to fly that single ship all the way back there. They will attack with maybe four ships, WHICH CAN REGENERATE HEALTH. Finally, I destroyed them using a tactic of my-gun-has-a-marginally-longer-reach-than-yours. On the plus side they dropped some things worth money. However in one instance, and I make no exaggeration, the absolute second I had finished picking stuff up, my planet came under attack again. Once again I defeated them, this time, I thought I might attack them. So I went to one of their (many) planets. About 4 ships again attack and slowly I beat them. Except this time, more keep coming. So you ignore them and attack their cities, their turrets shoot you, their ships shoot you and at the same time, they have launched ANOTHER attack on your home planet. Who thought that was fun?!

Rant over, but it is unacceptable game design. Or lack of. Even if the ships that are attacking me are works of art from someone with too much time, it is unacceptable. The space stage has an imperial ton of potential, but it is all wasted on some lame diplomatic model which expects you to control a galaxy with one ship.


The gameplay isn't without its moments. Everyone will remember the first time an asteroid field collides with your planet in the creature stage, and later when you meet an epic creature, watching it destroy everything that gets in its path including the animals that were killing you. Watching your enemies run in fright is awesome. Then, finally, being able to take down the epic creatures in the Civilization stage. When you first play through, and you don't have a clue what is happening, it feels like I imagine what a creature would feel. “What is going on?” This is a great feeling.


Visually, the game looks great. The worlds are really interesting, if a little stereotypical of retro sci-fi with their vibrant colours. Obviously, the most visually impressive element is how it can simulate how all these creatures walk, attack and even do the Stomp! There are the occasional graphic errors, but for a game generating so much animation on the fly based on what the user does, these are easily overlooked.


The game includes sun rises and it is really interesting to see how you emerge from being a creature, where days and nights span out in immeasurable lengths, to the Galactic age, where you can whiz between the two and see where the day and night end. This gives you a sense of evolution and linkage between the different mini-games. Another example of this linkage is looking at the history of your creature. It is a pleasure seeing how your tiny little creature evolved into some three legged behemoth that you ended up with. Despite this, the mini games can feel a little detached. This is largely due to the fact that what you do has little effect on the next stage. If you are a herbivore in the first stage, peace might be the best option in the stages following. Whereas carnivores will be forced to attack. However, that is basically it. What would be really interesting is to see if you could have scavenger creatures, stealthy creatures etc. It isn't that the game doesn't build these features in, but you can't progress through these strategies.


For example, in the tribal stage, it is true that you can run up and steal the other camps food. But, to advance to the next stage, you must either wipe them out or ally with them, thus making it a tribal only feature for gathering food rather than an actual strategy. What if, to win, you merely had to outlast the others, as is the case in real life. It is really easy to see how this could be expanded in to both the stages below it and above it. For example, if you were fast in the cell stage, maybe in the creature stage it was easier to steal food from dead animals and run off before the rightful owner came and attacked you. Another thing that would benefit this is a bit of emergent evolution. Instead of, “You have chosen X route, that gives you this special power”.

The game is very polished, as I mentioned, the creature animations from a technical perspective at least, are hugely impressive. The audio in this game is also equally well done. The sounds are very believable, even if the munching on the dead animals sound is a little disturbing at first. The music is both dramatic and clichéd when you evolve.


Spore, in addition to the main game, includes a host of editors. These are, as expected, great fun to mess around with. Finally, being able to paint individual parts of something that the creature creator was just crying out for. This is, if I am honest, where most of the fun is coming from. If you enjoyed the creature creator, I would recommend this game, the other editors are fun and it is great to be able to try out all your different creatures, vehicles and buildings in an actual environment. The game also includes a few other editors, including the national anthem editor, which felt a little tacked on and cramped within a clustered window for one stage. I would have liked a flag designer.

However this is far from a serious problem, the biggest problems with this game are the individual stages. No single stage is, in a word, fun. That is a pretty serious accusation to be making, and it isn't entirely true. But they are only as fun as simple addictive mini-games can be. They are easy to play, but they offer little in mental stimulation, except the space stage. However, for reasons stated above, someone messed that up.


Obviously this game will be milked by EA, so hopefully they will fix all of the stages. What do they each need, well the first 4, depth. Just add some more strategies, or at least the potential for more. The space stage, just fix it. Don't make the AI annoying, if you have to, get rid of it. At least let me build space ships to defend my home planet. Let me explore the galaxy in peace.


In conclusion, you must think carefully about this game. On the one hand, the editors are great fun, you will almost certainly not be left dead in the water with this title and it is definitely not without its moments. In this review, I have somewhat stuck to the negative aspects of it, but this isn't because they are the dominating aspects when you are playing, but this game was hyped so much, it is just a huge disappointment. There are some moments that you wish you had captured by camera, like when you lead your pack in to battle against a stronger species and bring it down. And the sense of ever zooming out to get to a grander scale is fantastic, but the unification of the stages is often missing and there is a huge amount of lost potential with this incredible game.

Saturday, September 27, 2008

Fable 2 is Offline

It has been confirmed that Fable 2 will ship without online co-op. It will be available as a patch, "hopefully within a week" after the American launch. Now, I am pretty sure this will be free, as it would be the biggest joke EVER if it wasn't. However, if they can actually get it patched within the week, why not just delay it for a week. Then I realised, the only people who would gain from this are people without online, in which case it doesn't matter, as it is only the online co-op that is being patched.

So all in all, this is fine, providing it is free and providing it is out within a week. I was looking forward to questing with my friends. Ah well, at least it gives me more time to find a secure castle to hide my wife in while my friends decide to destroy my game!

Tuesday, September 23, 2008

It's Gone Gold

Fable 2 has gone gold. The game I am most looking forward to this year has gone gold. Come October 24th, I will be do something big for the blog, maybe a minute by minute impressions like I did with Metroid Prime 3. Or maybe something EVEN bigger.

Fable 1 was one of my all time classics on the original Xbox, it was one of the 3 games that I keep coming back to (Mercanries and Chaos Theory is the answer to your question)

I will be playing Co-op with my friend probably day 2, after I have made an awesome unbeatable character! Fable 2 will be coming out on the 24th October (32 days) or the 21st if you are in America. However, I am planning on wandering over to Lionhead on the 21st to see if I can't barter a copy off them!

Hopefully, Gamespot will have a review up soonish, so looking forward to that.

In other news, I will be reviewing Spore this weekend, so stay tuned for that. It is a really difficult game to review, so it may be another collosal review like Civ (sorry everyone) I am really going to work on cutting it down. It will be out Sunday at 2PM (BST)

Thursday, September 18, 2008

How Embarassing

Gamespot have stuck up the Star Wars: Forces Unleashed. As I personally, predicted, the 360 version got an average score (7.5) However, the Wii version got a disappointing 6.

Yes, I know it was naive of me to hope, but I really thought this was going to be the game that showed everyone how to make an awesome Wii game. However, they messed it up, like everyone else.

I might try and rent the 360 version at some point, as the story looks quite interesting and chucking stuff was quite fun in the demo. But this is me disappointed.

Wednesday, September 10, 2008

R.I.P. Ensemble Studios

Microsoft has confirmed that ancient and legendary game development studio, Ensemble Studios, will be dissolved. Ensemble Studios are most famous for revolutionising and popularising the real time strategy genre in the form of Age of Empires. Fear not 360 owners, this will happen after the unannounced release date for Halo Wars.

I think Ensemble will leave behind an amazing legacy if they not only made PC RTS games work at the start of their career, then at the end, fixed the console end.

Microsoft will be founding a new, 3rd party developer with the management team of Ensemble, so it probably will remain, but, here is my condolences for the Ensemble Studio. Thanks for everything. I am going to go and play on Age of Empires now, in honour!

Tuesday, September 09, 2008

The End of the World is Nigh

The world will end 8AM tommorow morning. Well, maybe. Well, actually definitely not, but it is still fun to say it is. Yes, that is right tomorrow at 8AM BST (7AM GMT) the worlds largest Atom Accelerator will be turned on. The particles will be going round the giant doughnut at something approaching the speed of light. Then, they will smash in to each other, revealing the secrets of the universe... or creating a black hole.

Technically, the black hole, if it is ever created will collapse on itself so quickly it will have no effect, still, nice to pretend to the uninformed. The actual result will be we can find out about the particles that make up quarks, which make up protons and neutrons, which make up atoms, which make us and everything. The main one is called the Higgs Boson, or the "God" particle, that is meant to breath life in to everything to make it work. It may take until 2010 to find all this out though. But, after that, we should understand a lot more. This will probably be the first really big break through in science since we created the atomic bomb. Hopefully, nothing like that will come out of this.

Well that is your physics interlude. Assuming we don't all die tommorow, I will have continued first impressions of Spore and maybe a review of Brawl coming up.

Monday, September 08, 2008

Spore: Tribal Era

Well I got past the slightly monotonous Creature stage. It does get better, for example, a UFO turned up at one point and dropped off a giant "War Reptile" A creature I had made before in Creature Creator. Except, this time it was huge. It was uber powerful as well, so it would just attack all the creatures near it, killing them instantly. All the creatures were fighting before it turned up, but then they fled.

Also, as you progress in brain size, you can recruit a pack. These creatures follow you around. It is cool to have gang wars with your pack and an enemy pack. Overall, it was enjoyable, and does allow you to properly personalize your creature, but it just goes on too long. I sense they did this as people don't want to be rushed in upgrading. But there really is no need, just make it so you can continue playing and upgrading after your have reached sentinece.

However, that is not what this post is about. The game changes when you get in to the Tribal stage. Suddenly, the camera zooms out and you are in the 5th person (made up by me, but basically you can see more than one camera, like in Real Time Strategy games). The game gets a lot funner (Also not a word...).

Not that it wasn't fun before, but the experience is much less repetitive, more involving and requires more though (because, by this point, your brain has grown!) Your tribe, made up of 3 of your creatures plus one leader must collect food and, like in the Creature stage, either ally with, or destroy, the other tribes on the map. What is cool about this is you can see each of the species evolving at different times. You are the first to evolve, I assume, but when you do, all around you are just nests from creatures. However, these evolve, fairly rapidly, in to tribes for your picking.

Like before, your creatures still have a hunger bar, which you must look after by killing creatures and, a la Age of Empires, gather their food.As you conquer, or ally with, the other tribes, you gain new buildings to add to your village. These allow you to ally with others, destroy others, or gather food, more easily. Once again, attacking was simpler than allying, so I destroyed all of them, as you have to, as far as I can work out, destroy at least 2 to even stand a chance (to unlock the other instruments to ally with the others) of an alliance.

It doesn't involve a huge deal of thinking, but it is quite fun. Couple of annoying control quirks get in the way of the otherwise simple fun (For example, why isn't double click on the units icon zoom to it). Like all the other stages, it is fun, but hardly a ground breaking game on its own. it is very impressive to see many of your creatures scutuling around. There are other options of survival, such as stealing food from neighbouring tribes, but combat always seems to be the easiest. Normally, it comes down to Ctrl-A to select all your troops, right click on the enemey tribe, one at a time.

The civilization stage is reached when you wipe out or ally with all the tribes. It is late now, but I want to publish this, so I will continue with my preview tommorow (I have reached the galatic era, which is fun, but also quite frustrating) If you can't wait for the remainder of the preview and the review: my advice is: get this game if you enjoyed (or think you would enjoy) the creature creator. The extra creators are great fun to mess around with, especially the vehicle and building creators. The games are fun, but not ground breaking, it is very much a play with than a play on game.

 
"All your base are belong to us"