Monday, September 08, 2008

Spore: Tribal Era

Well I got past the slightly monotonous Creature stage. It does get better, for example, a UFO turned up at one point and dropped off a giant "War Reptile" A creature I had made before in Creature Creator. Except, this time it was huge. It was uber powerful as well, so it would just attack all the creatures near it, killing them instantly. All the creatures were fighting before it turned up, but then they fled.

Also, as you progress in brain size, you can recruit a pack. These creatures follow you around. It is cool to have gang wars with your pack and an enemy pack. Overall, it was enjoyable, and does allow you to properly personalize your creature, but it just goes on too long. I sense they did this as people don't want to be rushed in upgrading. But there really is no need, just make it so you can continue playing and upgrading after your have reached sentinece.

However, that is not what this post is about. The game changes when you get in to the Tribal stage. Suddenly, the camera zooms out and you are in the 5th person (made up by me, but basically you can see more than one camera, like in Real Time Strategy games). The game gets a lot funner (Also not a word...).

Not that it wasn't fun before, but the experience is much less repetitive, more involving and requires more though (because, by this point, your brain has grown!) Your tribe, made up of 3 of your creatures plus one leader must collect food and, like in the Creature stage, either ally with, or destroy, the other tribes on the map. What is cool about this is you can see each of the species evolving at different times. You are the first to evolve, I assume, but when you do, all around you are just nests from creatures. However, these evolve, fairly rapidly, in to tribes for your picking.

Like before, your creatures still have a hunger bar, which you must look after by killing creatures and, a la Age of Empires, gather their food.As you conquer, or ally with, the other tribes, you gain new buildings to add to your village. These allow you to ally with others, destroy others, or gather food, more easily. Once again, attacking was simpler than allying, so I destroyed all of them, as you have to, as far as I can work out, destroy at least 2 to even stand a chance (to unlock the other instruments to ally with the others) of an alliance.

It doesn't involve a huge deal of thinking, but it is quite fun. Couple of annoying control quirks get in the way of the otherwise simple fun (For example, why isn't double click on the units icon zoom to it). Like all the other stages, it is fun, but hardly a ground breaking game on its own. it is very impressive to see many of your creatures scutuling around. There are other options of survival, such as stealing food from neighbouring tribes, but combat always seems to be the easiest. Normally, it comes down to Ctrl-A to select all your troops, right click on the enemey tribe, one at a time.

The civilization stage is reached when you wipe out or ally with all the tribes. It is late now, but I want to publish this, so I will continue with my preview tommorow (I have reached the galatic era, which is fun, but also quite frustrating) If you can't wait for the remainder of the preview and the review: my advice is: get this game if you enjoyed (or think you would enjoy) the creature creator. The extra creators are great fun to mess around with, especially the vehicle and building creators. The games are fun, but not ground breaking, it is very much a play with than a play on game.

Saturday, September 06, 2008

Spore Cell to Creature

I got Spore yesterday. And what a lot of hassle it was to install. First, it took ages to install, which is never good. Then, having installed it, you have to use the ever complicated log in process. I figured, as I already had a Spore Creature Creator log in, I could log straight in. However, when I did this, it said the password was incorrect. Then I went to the place to reset the password, which I did many times. However, despite saying it had done is successfully, it would still not log me on. Then, I, in an attempt to clear the cache, closed the game and tried to reopen it. Error! Could not find file 1004. I mean, COME ON! This is a brand new game. So, I reinstalled it, again taking a while. Finally, I used the create-an-account-but-when-you-already-have-one log in, and that finally worked.

At last I can start the game. I was going to film it as I was playing, however, many technical issues prevented this. So, instead you will have to read. On the plus side, I have now surmounted these issues so I will be recording from creature to space.

You start off as a single cell organism in what seems like an online Flash game. It is fun, but not riveting. What is quite cool, is you don't get many DNA points, which you can use to evolve your creature. As a result, evolutions can be few and far between, meaning you choose them carefully. I imagine on higher difficulty settings, this has a greater impact on the game. Unfortunately, when you reach the point to evolve to a land based animal, you cannot continue collecting DNA points and evolving your creature, even though you can carry on playing.

After a short cut scene, you put some legs on your creature and march in to the big wide world. Based on your decision to be a carnivore or a herbivores, you can either attack the other animals or ally them. Once you have done this enough, I assume you can move on up. As before, you have a bar at the bottom which gradually fills up as well as extra DNA points for evolution. It is quite amusing, but it is starting to stretch on a little too long and I can't work out how to become friends with other species.

Now, back to the game, which I will be recording and talking on. I can't do live broadcast, but I will post it as soon as I can.

Wednesday, August 27, 2008

Star Wars: The Forces Unleashed Demo

I downloaded the Xbox 360 Demo (available for free on the Xbox Live Marketplace) yesterday and I have now played through it a couple of times. Firstly, download the demo. The graphics are awsome, the physics are awesome, the star wars troopers clinging on looks great. Some times they can be a little sensitive, but the demo is a great fun to play through. My recomendation is play on lowest diffiucltly level so you can have the most fun by treating it as a sand box game.

However, the demo has further made me decide that if I get this game at all, I get it for the Wii. Why? Well because, it doesn't matter how cool the physics are, that and the story are all that is selling it for me for the 360. The controls are sometimes difficult to use, particully with Force Move (although that is inherient of moving anything in 3D with joysticks). The lightsaber fighting is highly unsatisfying and there is a force meter. How randomly bad is that? The one cool thing about the game is walking around being awesome, and your putting a cap on it?! The game isn't hard on the easy difficultly settings, but it isn't fun on the harder ones' because you can't be awesome.

Spontenuity is the cooler part about it, deciding to randomly rip out an iron bar and place in the Tie Fighters path is cool. I am not going to deny it. But I don't think it is quite enough.

But all the Wii has got is the controls right. And maybe they will ware off too. But it does have an exclusive versus mode. It's still going to have the incredible story, and maybe they will do away with things like the Force Meter and power ups (I know!)

The problem with the 360 version is the physics is a gimick. Just like the Wiimote thing might be. But if there is any company that I trust to make a decent game for the Wii that doesn't just use waggles, it is Lucas Arts. However, I will be waiting for reviews of this game, and I do wish they had made it for Wii Motion Plus. (What, did you think I had forgotten about MotionPlus in my E3 post, no...., just saving it because it is so big *shifts eyes nervously*)

Finally, I would like to publicly appologise for my mistake in the Spore post. There are, as Mr. Anon pointed out, more colours if you simply hold down the colour and more pop up. Also, Project Entropia is good, and I will be telling more about it soon. Very soon.

Thursday, August 21, 2008

Spore Creature Creator and Project Entropia

I got the Spore Creature Creator today after finding out that you get the cost subtracted from the game (making it free) and I am loving it. it is so simple to use it is amazing.
You can create some really interesting and diverse creatures. What really makes it though is the simplicity, as I said. Being able to drab and drop legs, arms, eyes and feet on and them just work is out standing.
But above and beyond that the absolute best feature is the ease of sharing. For example, it comes with a built in Youtube uploader.



Perhaps the only bad thing I can say about it is the colouring system. As random as this sounds, it is really bad. Instead of, as you might expect, being able to colour every single limb independently, you must choose a colour scheme of which you can only choose 3 colours. What is worse, is the colour palette is limited to just 10 or perhaps 12 colours. Personally, I was expecting the complete computer spectrum of 256 million.

**Update: As an anonymous reader pointed out, you can infact press and hold on each colour for a further selection. Woops!

I also downloaded Project Entropia. It is very confusing start and I am still not quite sure what I am doing. What initially drew me in to the game is that it doesn't have a pay per subscription, but instead you put (real) money in, but, here is the clever bit, take real money out. So, theoretically, you could make money on it. That, and it's got loads of cool concepts. However, at the moment, I am struggling to learn the controls. Hopefully, in about a months time, I will have sussed out what is going on and tell you more about it. As usual, stay tuned.

Wednesday, August 20, 2008

Dawn of War 2 Will Have Tyranids

Everyone knew it, but it has finally been confirmed. THQ released this video this morning. Apologies if the video hasn't appeared yet, Youtube can take some time "Processing"

Tuesday, August 19, 2008

Nintendo @ E3

How embarrassing. How disappointing. How painfully bad. These are just some of the ways I could describe Nintendo's press conference. It started with a detailed account of someone's skiing injuries. Then an interesting but lie ridden demo of a snow boarding game using the Wii Balance Board. Then some statistics that don't correlate with Microsoft's, and 3 average looking game trailers. They did, some what inevitably, announce a microphone along with Animal Crossing. It might not look great, and no backwards support was announced, but a room mike is better than no mike I guess...

Animal Crossing looks decidedly average. Average graphics, average set of features etc. However, judging by the rest of the of the show, they might have been underplaying it.

Yes, that's right, Nintendo has a cunning plan. It involves under talking and deliberatly missing out key information to upset core gamers to a point of suicide. The problem is, I haven't worked out how this plan benifits them in any way at all. For example, it turns out a new Mario and Zelda are being created. All they had to do was say along with a quick render of Link. THATS ALL THEY HAD TO DO. No effort, shut everyone up for months. But no.

Then the stage goes dark, at first you think it is Wii music because they haven't mentioned it. But then dry ice starts pooring on to the stage and crazy lights start going. Oh my word! Nintendo have some big old hard core announcment. There is litterally nothing else this can be. Nothing. Wait a minute, thats a drummer. Wii Music... *Collective sigh* Wii music is a game I kind of had hopes for becuase if there is one company that can make an affordable Rock Band it is Nintendo (I actually have an idea of a Nintendo Rock Band which I will detail later, but rest assureed doens't envolve hundereds of pounds) because they have a huge music collection that they can use for free. I will happily drum away to Zelda main theme, you can use Brawl as a juke box, so just take it to the next level.

Sadly not, there is no skill. You press buttons at random. When you want. In any order. GH (Guitaur Hero) managed to breach the gap between non gamers and gamers. It isn't so much Nintendo are breaching this gap, they are just catering to non gamers. Why? Probably because they are making a fortune at the moment.

On the plus side, The Conduit looks intense, and actual real people thought it was a 360 game. Plus, it will, apparently, support Wii Speak. On top of the fact, there is a halrious reinactment of Ninty E3, so every cloud does have a silver lining.

Monday, August 11, 2008

Blog Update

OK, I am going to have to post a short post now and then post E3 stuff after I get back from France (for the third time!)

Tomorrow, I set off for France by Eurostar with my friend. So I will be away again, then I get my GCSEs on the 21st then back to school in September. I have holiday snaps, but have not got round to putting them on Picasa, so tough if you were the slightest bit interested.

Personal update out the way, what gaming stuff do I have. That's what you were thinking. I got STALKER. I wanted to get it when it first came out, but it wouldn't run or fit on my old computer. So, having got a new computer, I thought great. Got it for my birthday. It doesn't work on my brand new straight out of the box £500 computer. The most bizzare problem. The disk works in other computers (A vista and my old computer) and my disk drive can read other DVDs. However, when I put the Stalker disk in, it groans for a few minutes then says "Please Insert Disk". A long (and possibly very expensive) phone call to Dell has not resolved it yet. In the mean time, I persuaded (read bullied) my Mum in to letting me install it on her laptop (a Vista XPS). It is a cracking game, difficult with survival a key element. You can't just go running and gunning, a) because you do not have the ammo and b) you have not the got the health or the arms to ever do it and live to tell your Stalking buddies about it. Besides, you also must fight the enviroment, which just refuses to lay down and die. I have not got very far, but I am so far loving every minute. Although, I am very relectutant to drop anything so I am constantly carrying too much causing my character to tire quicker.

While on my French exchange I got the chance to play on Gears of War (which I have played on before, but not to this extent) and it reminded me why it was such a fantastic game. It wasn't the bloody chainsaw gore (although that probably helped) but the fact the campaign is so damn amazing. It never ceases to be like a film. There is so much untold depth once you start turning the difficulty up and you can no longer run and chainsaw. The last act was my favourite, as when you are battling your way up the train, that is Gears of War at is's best. Cover, shoot, psuh forward and so on. As I result, I am now super looking forward to Gears of War 2.

Also got the chance to play on 2 less good games. Firstly, Vegas. Maybe because it is older than I think, but this game looked terrible. The models for the characters looked great, but then the buildings and surrondings looked terrible. Sometimes there would be a physics engine, other times everything would be brittle as a brick. The cover system, on the plus side, did allow you to feel very proffesinal. But, for the most part it was decidedly average.

Lost Planet was weirdly bad. Like, who would have a dead zone anyway. Ceartainly not when you are controling with joy sticks. For the un-initaited, the dead zone is an area in the middle of the screen where the character does not turn when the cross hair is moving about there. This feels slugging (which when on a 360 controller is really bad) and this was after Halo, so there really is no excuse. The game also looked terrible, and had possibly the worst intro level. You were fighting this boss, it wasn't hard, but if anything touched you, you died. No health. Randomly frustrating as there was little you could do except keep moving to the bit where you could beat it. On top of which, it had some of the worst acting/story line I have ever seen. Your body is found in one of these armoured suit things called VS. Then the character who finds you goes, with his tongue no where near his cheek, "If only there was someone who could pilot the VS" I laughed out loud. I don't think this was the intention.

Short update for now, but I am going to be writting one massive rant about Nintendo (they are slipping, fastly, out of my good books) a quick analysis of the console war as it stands at the moment, and my offical review of Brawl. This is going to be like my Halo 2 review, so Nintendo fanboys, watch out. Still not settled on the score, but as a sneak preview, I am torn between 7 and 9. Nothing in between.

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Now playing: Blondie - Picture This
via FoxyTunes
Enjoy the rest of your summer/winter (if you are getting as bad weather as me at the momement.

Friday, July 11, 2008

Pre-3, Brawl Tourney and Other News

Well, I am going to France this weekend until next week, so it is looking like I am going to miss E3 this year, which is a shame as I was looking forward to finding out what Nintendo had to say. And Microsoft and Sony of course. Obviously, I will catch up on it when I get back, but here are my predictions for the big 3.

Nintendo:
I wish I knew. Seriously, they said they had 3 big announcements a while back, and we haven't heard anything since. It could be anything. I think we will hear about additional storage and voice chat, but on the game front, people are saying it could be Star Fox, Legend of Zelda, Animal Crossing (that is where my money is) or perhaps a new FPS IP(Intellectual Property). (Talking of which, read below if you are interested in FPS's on the Wii... ) Hopefully there will be some news about the Forces Unleashed as well...

Micrsoft:
Big long speech about how amazing the 360 is. Then a big old price drop about the aforementioned amazing 360. Then they will talk about all the great games coming out. Namely Fable 2, Gears of War 2 (that's a big one) Fallout 3, EndWar, I could keep listing to be honest. Then they could shock everyone and announce a hand-held console. Or they might not.

Sony:
Brag about Blu-Ray, talk about MGS sales, have a big old demonstration of LittleBig planet, mention Home, drop the price significantly, again, talk about PSP 2. Which will have motion sensing, mutli-point touch screen and hey, maybe even 2 screens.

What am I looking forward to? Mainly Fable 2, Fallout 3 and Forces Unleashed, and a FPS that I will talk about below. Obviously, should be good to see Gears 2, but I think I know what to expect from that. I am also looking forward to what Nintendo's big announcements are going to be.

What is this FPS I have been talking about then? It goes by the name Conduit and it is not being released on the PS2, making it a Wii game built for the Wii. So obviously, this means better graphics, but when the developers start to say things like

"feels a lot more like they're making a 360/PS3 title than a Wii title"
It is difficult not to get excited. And then they release gameplay footage:

It's damn near impossible. And there will be a playable demo at E3.This, in their words, will revolutionize development for the Wii. 16 player online is the target, they also said they have taken inspiration from the best parts of uber successful shooters, like Halo, hopefully that means match making, party options, playlists, everything. The best part is, they are working with Nintendo to bring the best online experience possible. Stay tuned for more details.

A couple of posts ago I mentioned doing a massive Brawl tourney. Now the aim is to get 64 or 128 people signed up. Let me explain what this tourney is about:

I had this idea ages back when Brawl was coming out in the US, it has now finally arrived in the UK, so now is the time to do it.

It is basically a giant online tournament. We would get as many people as possible (64 or maybe even 128) and set out fixtures for each of the games. All of the games would abide by some set rules. We make sure that everyone can make the dates they need to at the start for the first round, then organise the next round based on who gets through.

Here is where it gets cool however. The matches would be Stock, but with a time limit of 3 minutes. Then, at the start, the most well equipped person to do this, films the match (saving the replay and then recording it with whatever means they have) Now while I know this is a Nintendo forum, I am assuming that some of you have played Halo 3. It would be similar to the service that Bungie offer. Each game would be recorded with the replay available, screen shots taken by the participants and all the data that is presented at the end of the match.

So like Halo, each match would have a page with all this information. Then each registered player would have a page which includes all of their stats (ie. total damage done over the whole tourney) as well as their screen shots, maybe some information about them and there current status in the tourney.

So obviously, this is going to need loads of people (64/128) so if you are interested, there is almost definitely space. You can sign up with a comment on this page (include your Brawl Code and Wii code), or on this forum or you can email me @thekileyenator@gmail.com

By pooling all my brawl contacts and some eariler registers, I have got a total 7 people, so we still have a long way to go, but I do believe this can happen.

Tuesday, July 08, 2008

Super Smash Rant

For everyone's information, my Brawl code is: 5069 - 5371 - 3115, if you add me, be sure to tell me your code. I play Samus.

Ok, so Brawl has come out in the Uk, I got it on launch day and I was considerably less hyped about it then than I was some months ago. Well done Nintendo. This post is a list of all the things that bug me, annoy me or are just plain right stupid.

Online is the biggest one. Why can't I do everything online with Friends? Surely I should be able to do tourney, Co-Op, rotation Special Brawl and custom stages. It is absurd. Why can I not send messages outside a game to my friends? Why am I only online when playing online, can't I be online when playing the campaign. Why isn't there stat tracking or leader boards. Why is the online better in Mario Kart, a 3+, than in Brawl, a 12+ and definitely hard core title. Why are there lag issues when this is the biggest game on the Wii? Why aren't there playlists (ie. for KO fest/ Stock etc)

Why on earth can I not use the point in the menus?! When you are choosing a character, you literally are moving a cursor ideal for a pointer. Did they just not work it out? Why can't it remember which name you use by default. Every time I have to select THK, JUST REMEMBER IT!

The subspace Embissary clearly cost a lot of development time to produce, just look at the fancy cut scenes. So why is it, for the large part, dull or frustrating. Some of the levels are fun, but why isn't it all? Because their level design, in some places, is non existent. Some times it is just really boring, like a flat path with one jump. Other times the controls, which are built for a button bashing fighter, just aren't up to the job of platformer. It isn't without it's positives, but I would have preferred if the development time had been spent on the online.

Why is the game still unbalanced? You have had years to craft these characters, you haven't added that much since Melee, surely balancing Snake wouldn't be too hard.

Unlockable content is fine, to a degree. But unlocking options?! That would be like if you had to play 5 hours on Halo to get the inverted control scheme.

Small gripe, but why are GC controllers players 1 before Wiimotes. Why can't I set the default to not be KO fest in Brawls.

Well, when all is said and done, it isn't as long as I thought it was going to be. Also, happy Bungie day for yesterday. I hope you all downloaded the map and played the playlist, I know I did. I got a Killtacular on Swords, was very happy. The map is one of my favourites from H2 (I think...) and any map with teleporters is always cool. Anyway, more posts to come. FK watchers, you will be pleased to know I have finally got my head round how it is going to fit together (well mostly)

Thursday, July 03, 2008

And We Are Back

After a very long hiatus, Veteran Gamer is back. I have finished my GCSEs, I have Brawl (will post online code soon) I have a new computer, I have Xbox Live Gold, I have played the Civ Rev demo, development for FK has started and I love XNA.

Well during my break, I have lost all my readers, but hopefully I can claw them back. Until I have set up the Frozen Kangaroo website, some of the posts on this blog will be about that. I will be discussing XNA (which I love, have I mentioned that?), game design issues and hopefully revealing some art work.

Brawl is great! It might just be Meelee online, the subspace emissary may be poorly designed, the online may be lacking in featuers, but the tried and true gameplay will keep you coming back for more. However, SSBB is not out of the woods yet, like Halo 2, I am going to heavily critise a game despite knownig I will be playing on it for many years to come!

I am going to be trying to organise a BIG online tourney for Brawl, more details of that and how to sign up to come later when I have discussed it with a couple of other people to see if it can happen.

Is anyone else also hugely dissapointed with the weather at the moment? It just isn't acceptable.

Gaming news I should have posted about:
MGS has multiple cut scense that are 1h30+. I.e. the length of a feature length film
Creature Creator was released to get people excited for Spore; you have to buy it, curses to EA.
And probably lots else which I can't remember.

On the plus side, I may be getting a promo copy of Wall E curtosey of THQ, so it will be interesting to check that out. Yes, it is a game of a film, but just look how cute it is! I will be reviewing, if at all, the Xbox 360 version.

Upcoming posts:

  • Super Smash Bro's Rant
  • Super Smash Bro's Review
  • Racing Games - What They Need to Do
  • Exclusive details about FK
I hope you are all well and everything and having a lovely summer. Oh wait, you haven't finished!

Tuesday, April 01, 2008

April Fools!

Happy April Fools everybody! Unfortunately, I have not prepared something really cool to trick you all with, however, there are a couple of good ones I have seen. IGN's trailer for a Legend of Zelda movie is probably the best, Gamespots is amusing, I actually feel for Vic Davies one and was about to post a congratulations when I noticed Googles! If you have seen or heard of any good ones, please leave them as a comment.

I can't think of any major news item for this month, it being March. However, I have started the GDD for Frozen Kangaroo so, so far, it is going to plan. This month is my last full month at school (if you can call it full, I have a sort of easter holiday in a weeks time for 2 weeks) and then I go on study leave. During that time I will be revising, however, after June 12th, I will be free until September so expect news, reviews previews and Brawl.

As I mentioned, Fable 2 has an approximate release date of this autumn. The main thing to watch out for this month is GTA. In May there is WiiWare (complete with Gravitronix and Platachen Twist and Paint) and, with any luck, Super Smash Bro's Brawl.

Possibly the biggest news is I have a long term "loan" of one of my most favourite games I have never owned. The Elder Scrolls Oblivion. I was a bit worried that I would be under-amazed by the game as it came out some time ago, but it is as impressive as it was then. I am currently a high ranking member of the Mage's Guild, a warrior in the arena and not too far in to the main quest and I am loving it. I have a friend who got it at a similar time to me, he is being evil, having killed something like 100 people! There is so much to do that you could ignore trice the lack of polish the game has. And, if I am honest, there are unpolished elements, Co-Op would have been nice and some times the draw distance and frame rate is down right shoddy, but that doesn't change the fact that 2 years down the road it is still a very ambitious and highly impressive game.

For my Op-Ed tonight, I will be discussing what makes a "special" game and why they make me, at least, tingle just thinking about them. I will be using Oblivion, Metroid Prime and Civilization as case studies.

Tuesday, March 18, 2008

Release Dates

Play.com recently announced some UK release dates, most significantly, for Fable 2. Play.com slated the release date as May 30th. This sounds great to me, perhaps a little too near Brawl, but none the less, sounds good. Unfortunately, Lionhead Studios have denied this release date, saying it "is pure speculation". This is obviously disappointing, as the website implied the game would come out when leaves turn brown, ie. autumn. Still, at least it puts a bit of space between Fable and Brawl.

Or does it, a highly reputable source, has released he first realistic release date for Brawl. Tesco have said the release date will be the 1st of January 2020. So, I will be programming the countdown tonight!

On a side note, you may start noticing references to something called Frozen Kangaroo. This is a game that I am designing/developing (still very much in the designing stage). As a result, you will start to see more posts about game design, and references to Frozen Kangaroo will appear, you can use these to piece together the game, as I will not be releasing any official information till further down the line. You can see the first piece of concept art here. If you've got time, check the rest of his DeviantArt, it's good stuff and he will be the lead artist in FROZEN KANGAROO.

Friday, March 14, 2008

Mario Kart Wii

Mario Kart Wii is coming out this Aprile exclusive to, as the name suggests, is exclusive to the Wii. I very much enjoyed Mario Kart Double Dash for the Gamecube as it was great fun in multiplayer and was very accessible to all markets. Surly this would make a perfect game for the Wii, as the whole point about Wii is the accessibility to different markets. I didn't think Mario Kart was perfect however, so here is a wish list of what I want to see improved upon in Mario Kart Wii

Non-Scripted Physics Engine
What made MK so much fun, was the fact that the game would get crazy. Karts would be flying every which way, slipping on bananas, going up jumps, speeding on boost-pads and chucking objects at each other. However, what detracted from the craziness was the linearity of the spinning and crashing. For those who have played the game, picture, when you get hit by a shell, instead of using the pre-animated spin, how you span depended on the incline of the track, the angle at which you were hit etc. Furthermore, with the inclusion of a true physics engine, when you crash in to other cars, there could be huge pile ups. One of the best things about Forza is, when you are racing at 200MPH, you slip and there is a huge pile up. However, in Forza, this is cool, but then, it is basically the end of the race and you have to restart because it is "realistic". In MK, however, there could be massive pile ups and then everyone just drives on.

Increase in Speed
Once again, this comes down to the crazy factor. It is a racing game, so make it possible to go really fast. Obviously, this makes it harder, so make it possible to tone up/down the speed depending on requirements. Sucessfully dodging shells in Double Dash was one of the personal highlights for me. It was a really nice feeling when you see a red shell coming towards you and then you drift just before it hits you and it crashes in to the opponent in front of you. That situation would be so much cooler if it were all taking place at 200MPH and when it hit the opponent in front of you, you would see him shoot behind you (as well as you being forced to doge him thanks to the aforementioned physics engine)

Online Multiplayer
This feature has been pretty much confirmed anyway, but, lets face it, as good as Double Dash Single player was, the multiplayer was where it's at. So, in line with the craziness, lets have lots of people online. For once, I am not at all fussed about lack of communication options or having to have friend codes. It really doesn't matter, maybe let us save fastest times, so people can try and beat them and ranks so non-gamers aren't playing gamers. However, aside from that, you don't need to talk to people while racing, you don't need to add them as a friend because races don't really allow you to pick out favourite opponents. Once again, this is an element that would be enhanced by increased speed and physics.

These features I believe are realistic. Obviously, this title is one Nintendo is going to make non-gamer friendly, but I don't think these features make it and less or more accessible, they just make it better. Obviously, I could ask for the ability to customise cars, or paint them, or have tournaments and leader boards and damage models. But all that isn't going to happen in a non-gamer friendly game. If you want that, play Forza. I will, assuming the reviews aren't terrible, be getting Mario Kart to quench my thirst till Brawl. For anyone who is confused about Brawl's release date, you are not alone. IGN says May 1st, as does Game. Gamespot on the other hand, says June 6th and Nintendo, the publisher and distributor, has not confirmed any release date. So, ignore anyone who says "They KNOW when it is coming out," just ignore them, because unless they occupy a high position at Nintendo, they don't

Saturday, March 08, 2008

Super Smash Brothers Brawl Released in the US

Brawl has been released in America. Now just Europe and the rest of the world to go. While sales reports are yet to come in, both Gamespots and IGNs review of Nintendo's hotly anticipated fighter are up. They both give the game a 9.5, the highest score (bar perfect) While the reviews are not identical, they both have similar criticisms, mainly of the Subspace Emissary.

"...there are some[levels]--in particular the automatically scrolling ones--that the game could have done without"
"...as it is simply not as balanced or entertaining as the stages designed for multiple human opponents"
Despite this, the Subspace Emissary is just a bonus feature, and when it comes to the actual multiplayer, they do not have a bad word to say. They even declare all four controller options to be completely viable. Also, they say the online plays lag free, and, while you cannot play your own maps online, it doesn't really matter. You can also share photos, videos and stages online. I won't bore you will all the features, as thy are all listed on the Smash Bro's Dojo. It is suffice to say, this is my no. 1 anticipated game for 2008 and I physically don't know if I can wait. Maybe I should just buy an American Wii and play Brawl today. If you want to be excited about Brawl, read the two reviews, check the Dojo for photos from the American users and play Melee.

On a side note, I have set up my real Xbox Live account, what a load of fuss that was, and they expect you to pay for it! My ID: theTHK123, if you send a message saying you read my blog, I will accept you instantly! Current games: Halo and Forza but should be getting Fable and Merc 2 when they come out this year.

Tuesday, March 04, 2008

The Terrible Graphics Crysis

In this months Op-Ed, I will be looking at the effects of "Next Generation Graphics" and if we actually need them.

Many thanks to "my friend" whose, up till now, only use was owning a 360. Fortunately, after coming up with the frankly genius title, he will not be the first redundancy here at Veteran Gamer

Last month, I looked at online gaming. I suggested that online may detract from a game because the developers were focusing online. While I still feel this is true, in comparison to the damage the HD graphics can do, it is negligible and online comes with tangibly good benefits. With the exception of the Wii, all current generation consoles, PC included, are pushing the so called High Definition era. Titles built with the sole intention of wowing the user, such as Crysis and games that have physics engines that put real life to shame, such as the one in Burnout: Paradise. But can a thick layer of beauty really cover up for poor gameplay. Or is it even the cause, suffocating originality?

With an introduction like that, you might think I was just going to rant about graphics. I am, after all, a Wii owner. However, graphics, and I mean this term very generally as I include stunning physics engines (as it has similar pros and cons), are, when used to complement rather than dominate, a very powerful tool. For example, one of my criticisms of Mario Kart was, while the action is often crazy, the fact that all the spinning is pre-animated ruins the chaos and makes it feel scripted. On the flip side, when racing in Forza Motor Sport at 200MPH and you slightly slip, you swerve, knocking the other contestants and causing a huge, entirely spontaneous crash. The fact that you know this can happen adds to the tension of the game. Likewise, part of the reason Halo: Combat Evolved became so popular was the Warthog. The Warthog was fun because, when a grenade exploded next to you, you flew backwards. Which leads me on to my next point.

Good graphics can make a truly immersive game. It is difficult to feel like you are inside a game if you are constantly reminded of it's fictiousness by, say, huge artefacts where your allies head should be. Would the world of Talon IV been as interesting to explore if it had just used dull colours and repetitive corridors? Would Gears of War have won game of the year if the chainsaw animation wasn't quite so belivable? The reason is, most people play games to escape their own world, if they can trick themselves this new, improved world is real, they will enjoy it more and stay in it more. Furthermore, another key feature of modern games is exploration. There is no fun in exploration if there is nothing to find but bland, blurred textures. For example, in Assassins Creed, the first time you arrive at a city, it takes your breath away and makes your long journey worthwhile. This wouldn't be quite the same experience if all you could see was the city walls and a blurry tower behind it and then nothing but the horizon.

Let's take Forza Motor Sport as an example. While Forza Motor Sport 2 is not quite Burnout Paradise when it comes to dynamic damage models, when Forza first came out for the Xbox, it was leading the way in realistic damage models. If it just showed you in a little diagram that the front of your car had been ripped off, it wouldn't have been very satisfying. However, because you see your bumper fly off it makes you appreciate the crash. Once again, it immerses you in the gameplay. By making your car more real, you realise that your shocking driving has real consequences. Also, the detailed enviroments serve to place you inside the car. Finally, by, and you may start noticing recurring themes here, making the maps look real, the player wants to explore new tracks to see what there like and makes the world more real.

However, as the gaming industry has recently out-sized the movie industry, there is now a lot 0f money in this once frowned upon market. At first this sounds good, but as many Hollywood films conform to the same clichés and do not try to be inventive, the same is happening to the video game market. So, the big investors who can't really tell a Wii Remote from a PS3 controller and think the Xbox 360 is Microsofts first games console, come in and see that consoles are pushing good graphics. They demand graphics to be this good, and the developer tells them that it will cost X million amount of money. This means that, as investors do not want to risk such large quantities of money, they go with safe bets. Ie. tried and tested game types, like first person shooters. The effect of this is, when an original idea is dreampt up, it sounds too risky for the investors and they turn the game down. To summarize, because graphics are now a must for current gen gaming, games are expensive to produce, meaning high risk, innovative, games are turned down. All is not lost however, thanks to services like the Xbox Live Arcade, that is what next months article will be on.

Also, similar to the last point, decent graphics take a long time to produce. Because of the aforementioned money constraints, developers will be pushed to release the game as quickly as they can. This means, that other elements, such as gameplay, get rushed towards the end, almost as an afterthought. Once again, this is down to pressures of the developers to make HD graphics in a short period of time. Once again, XBLA can take away the need for fancy graphics and let the focus remain on core gameplay.

A point about PC's as well. By increasing the technical prowess for the game, you shrink your market. Take Crysis, you can buy a top of the range computer now, and you still will not be able to play Cryis the way it is meant to played. While people might say that they are prepared to make compromises, the whole point to Crysis, the reason it wasn't released on consoles, the reasons why the system specs are so high, is because the main selling point is to show the world "This is what our games can do". The side effect of this is, gamers such as myself, get turned off modern computer gaming sticking to the classics and turn to consoles for their HD fill.

When I was thinking of a game for this point, I actually found it very tricky. Not because there is a shortage of games that are entirly focused on graphics, but because I do not buy games that are like this. Instead of blabbing on about a game which my entire opinion is based on a single Gamespot review, I will instead comment on the market in general. Many people will be aware that games are much shorter than they used to be. Gears of War, as great as it is, comes in at under ten hours. Likewise, Call of Duty can be done in less than ten hours. Fortunately, these game's gameplay aren't suffering. However, you could argue that the reason why Assassin's Creed has such repetitive mission objectives is because they spent so long making the draw distance breath taking. The problem with all these examples in showing my point is, overall, I believe that they have benefited from the fancy graphics. If anyone has any examples of games that have genuinely suffered because the focus is entirely on the graphics, please leave a comment.

In conclusion, I think we are reaching a split in gaming. I think the games that appear to be being damaged by graphics, the truth is that the developers couldn't improve the gameplay and decided to spend the time making technically amazing graphics so they can still justify charging money f0r it. I also want to point out that I do still believe the reason why the market is flooded with traditional games rather than different games is down to, almost entirely, the huge cost associated with making a game for the HD Era. I do not think it is because humanity has finally ran out of innovative ideas. Furthermore, because graphics need to be so intricate, game length is suffering and I think that developers now need to find a happy balance. Finally, I think that realistic graphics are going to become less prominent because, lets face it, as realistic as Forza looks, it can't compete with the likes of Paradise which just look cool. It all comes down to why you play games, and because it is for entertainment, realism just doesn't have the same wow factor as it used to.

I hope you enjoyed this post and I really appreciate all comments (which I will read out if I do the Podcast) Also if you have any tips on refining my style of writing or have a suggestion for a topic I can do, please post a remark.

Friday, February 29, 2008

Blog Update For February

Brawl has a release date! The 6th of June is supposedly the release date for Super Smash Bro's Brawl in Europe. On Gamespot, this is the listed release date, although, having said that, there has been no such mention on the Dojo. Furthermore, this is some what undermined by Game's website listing the release date as the 1st of May and Nintendo, the publisher of Brawl, refusing to confirm any of these release dates. Personally, I think it will come out 6th June, but that date is not set in stone just yet. It will probably be confirmed after the American release date (March24th)

Also, you will have noticed I have slightly spruced up the design. I hope you like the improvements. The next couple of months I will be working to put the Podcast together and hopeful securing some interviews for the blog. Then the focus will switch to the Flash Media Player - to play said podcasts and videos. Finally, when that is all done, I will hopefully have a proper server and I will build a forum. If you would like to secure your desired user name, because there will be so much demand, I will be setting up a form on the forum page in the coming months. Please do, as it will give me an idea of the no. of users. All you will need to do is write down your desired user name and your email address so I can contact you when the forum is being built.

GDC was this month. There was a very interesting video about Fable Two presented by Peter Molyneux. It really made me want to dig up my copy of Fable. It was a shame, as being English, no one got any of his ironic jokes, however, I still enjoyed it. One highlight was when he went to visit his husband and child (yes, he was female and had to be pregnant - [he apologised for there being no labour mini game) When he arrived, his child ran up to him and was like "Hey Mummy, your home!" Whereas, when he went up to his husband, he was cross that he had left him for so long. Then, his co-op partner just shot his husband. Peter then explained how that was it, game over for his husband. He could not and would not come back. When he went away adventuring, his child would be taken in to an orphanage. I may possibly be doing a 3 part feature, one a preview on F2, one discussing the Good/Bad decisions that make the heart of Fable and a third on something else.

Also, there was a video for the new Unreal Engine. Personal highlight was the "Block of meat we built" This was to demonstrate the soft body physics engine the new build will feature. Also, there were some cool water effects. The engine was demoed with the Gears of War protagonist. Talking of Gears of War, I purchased a copy for a friend on Ebay, so, if it turns up on Wednesday, I will be able to play on it for that evening.

Oh yes, there was a , albeit brief, trailer of Gears of War. Very cool and well worth checking out (All links are at the bottom of the post)

GDC, as good as it is now, will, like E3, change. This is because it is meant to be an academic event and, following the collapse of E3, it has become much more commercialised. I feel this is good, as I don't want another E3, however, the way they are securing this future is by banning all non-full time journalists. Meaning - I can't go.

Also, Civilization Revolutions has been put on indefinite hold for the Wii (not for the 360 or the PS3) This usually means cancelled, which will be a shame as the Wii is the console most suited to this title.

EA Bought 2K this month. 2K being the publisher of Civilization. While Sid doesn't seem to be too fussed, I am worried as EA has a habit of milking cows till they bleed, and even then. I can't count on all my fingers and toes the number of Sims titles there have been, for example. We will have to see where this partnership goes, because, between the two of them, they have quite a lot of every market cornered. The last big publisher is THQ and Sega maybe. Oh, and Sony, Microsoft and Nintendo, but they don't count.

Op-Ed Article: Graphics Galore (title pending) I will be looking at the supposed "HD Era" and how good good graphics actually are. Can they be the icing on a cake or make up on a elephant? You will have to read tomorrow to find out.

Links

Wednesday, February 13, 2008

Viva Pinata on Ebay

Just a quick post. Thought I would let you know, in a kind of VG reader exclusive, that I am selling Viva Pinata on ebay. You can bid on this item here. If you are interested please bid, or if you know anyone else who may be interested, please send the link to them. Any questions, you can always leave a comment!

Also, if anyone is interested, I am also selling a Rock Tumbler- Turns stones in to little gems. You can view that here.

Monday, February 11, 2008

Cloverfield and 28 Weeks Later

I went to go see Cloverfield at the weekend and wow, what a film it is. This film is amazing. As a testimony to this, when I went in, before the film started, it was quite a boisterous audience, however, when I left, when there is normally chat about the film, it was deadly silent. Cloverfield leads you into a false sense of security by showing a gentle humour 10 minute introduction about a party before throwing you in to the deep end. The deep end, as I will refer to it as, is amazing. The film takes elements out of so many great films and combines them perfectly. Obviously, the Hand-Cam comes from The Blair Witch Project, but "the Deep End" takes inspiration from films like Alien, 28 Days Later, King Kong and Godzilla among others. My only criticism is that the ending well, lacks ending. There was a place where I thought it was going to end, however, it didn't and the remaining 5 minutes of the film actually detracted from the entire film. However, considering there presence, I thought there was going to be something such as a mock CNN report on it "Ten Years On" to offer an explanation; which there wasn't. Despite that, I still highly recommend going to see it, although do suspend disbelief, because the camera they are using is amazing, the sound quality, picture quality and battery lift are absolutly outstanding!

Also last month, I managed to see 28 Weeks Later, a film I have wanted to see for quite some time. Is it any good, well, my comment for this film is much the same as it was to 28 Days Later. It starts fantastically, but then gradually degrades to senseless violence. Once again, the shots of an empty London are both creepy and effective, as are the panning shots showing people running away from "the Infected". The story is a little predictable. A highlight in the film for me was when you see an overgrown football pitch as it really adds to the sense of desertion. If you enjoyed 28 Days Later you should enjoy this, if you didn't you won't and if you haven't seen 28 Days Later, do so first as it is better.

Bonus Review!!!
No purchase necessary

I finished watching Green Wing for free on Virgin Media on demand; a fantastic service without a doubt. If you have VM, you can watch all of S1+2 of Green Wing on demand for free (under TV Choice>Comedy>G) If you can, do. It is probably my favourite comedy, out ranking even the Peep Show, and the ending so simply poetic and beautiful you could almost forget it is a bizarre comedy. If after watching the first episode you just thought it was weird, watch another one, because yes, it is weird, but you will get in to it. I would recommend this to anyone who isn't offended by a little nudity.

Sunday, February 10, 2008

Medal of Honor 2: Heroes First Impressions

Some of you may have been aware that I got Medal of Honor for the Wii today. Yes. Medal of Honor. As in that clichéd WWII that's been around for too long.And no, I haven't taken leave of my senses. The reason I got Hereos is two fold. Firstly, it is meant to have a sweet control scheme - arguably the future of FPSs. But, more importantly, it has 32 player online. So, is the game any good. Well, as it turns out, I could have told you that before I got it.

Good parts:

  • Sweet controls
  • Neat, lagless online
  • Some funky gimicks
  • The arcade mode is fun
Bad parts:
  • It is so MoH, it feels like it is taking the mic out of itself
  • A couple of the gestures are fidly and annoying
  • The single player is Medal of Honour
I will use the remainder of this post moaning about the fiddly gestures. After briefly stating: no matter what impression you get from this, my initial impressions are good, the online is worth the wait.

The first point of frustration is the melee, executed by chucking the Wiiremote an N/Chuck forwards. This is very difficult to do and will usually end up with you reloading, loosing your aim, loosing your sense of direction and completely missing the enemy. I imagine, however, it is quite realistic, because you do not see the British army melee-ing people left right and centre, however, coming from Halo, it feels an intrinsic part of killing someone! Fortunately, online you do not have to bother with this, as you can just press Z.

The next example, is the sniper rifle. To alter the zoom, you rotate the Wiiremote. Apart from the fact this is very fiddly when you are being shot and you are also trying to line up a head shot, it adds nothing to the game as to zoom in in real life does not involve putting the gun upside down. It is good to see EA using the Wiiremote, but like Super Monkey Ball, some of it feels hit a miss.

Finally, the shotgun requires you to "pump" the N/Chuck. For the first two shots you will forget completely and wonder why you aren't shooting. Then, there are, perhaps, four shots after you have worked it out where it is quite cool and is a really nice finishing touch when you kill someone. The problem is, the shotgun isn't very good, and having to pump after every shot, like the melee, just messes up your aim.

There are some good ones, like the grenade throw, where how you throw actually effects the course of the grenade and of course aiming with the pointer is great! Please buy this game, as it may encourage a real shooter and the multiplayer is genuine fun. Full review coming out in March hopefully.

Thursday, February 07, 2008

Band Mashups

I just got a press release from THQ and this quote was too good to miss:

"Fighting with a sniper violin or flamethrower guitar is something gamers should definitely look forward to."
Apart from the fact this game will be rubbish and, another cheap Wii game, this game also perfectly sums up the decay in the video game world. However, I now WANT to see how a game with "Sniper Violins" can ever work. You can read the full press release here.

In other news, my Live trial has run out, so I should now be able to increase productivity, getting reviews of Galaxy, Enter the Matrix, Rock Start Presents Table Tennis, Halo 3 and Forza. I also have plans for the website how I can make it look a little more, well, snazzy.

 
"All your base are belong to us"