Saturday, June 23, 2007

Blog Update

Genuinely sorry there haven't been many posts lately, I will try to get back to my frequent posting of earlier this year. I have been a bit busy with course work, home work and Dawn of War! Yes, I have bought Dawn of War. I will review it soon by first impressions are very good as it runs without any lag on my PC with some really quite impressive explosions, physics and lots of action on the screen at once. I got it in the Anthology pack for £20, which includes the two expansion packs, "Winter Assault" and "Dark Crusade." Unfortunately, Dark Crusade won't run on my computer apparently, so after I have checked it (which will involve un-installing stuff) if it doesn't work I will sell it on Ebay. (If you are interested in buying it, as a reader of my blog, you get a presale edition!)

As I predicted, news is a bit slow at the moment, particularly with E3 approaching fast. One interesting story is the ban of Manhunt 2 in the UK and the US. This is the second complete ban on a game ever. Prior to the ban, it was coming out on the Wii and PS2. So who said the Wii was a kids console?

Talking of Wii, Resident Evil 4 has come out for it and got a glowing report on GS. It got the score of 9.1, which is the highest score on the Wii at the moment. I can't wait to get it wait to get it, Amazon puts the release date at the 29th of June. It sounds fantastic, making it the first decent shooter on the Wii. Given that it is a last gen port, it must be amazing to still have earnt that score. (For reference, Legend of Zelda did hold the title with 8.9)

Talking about releases, it seems there are a lot of Wii games coming out really near each other. Metroid Prime 3, Battalion Wars, Tiger Woods 08 (I will only get that if it has online play, which is what is stopping me getting the '07 version) Fifa '08 (which looks interesting to say the least, but once again will need online play to get my buy), the new Pokemon game and at around that time Geometry Wars. I think I need to watch my pennies.

I was in town yesterday and I saw two racing games on the Xbox 360. I, unfortunately only got to play one, but got a good look at both of them. One had amazing physics that was just incredible to watch, never mind play with. There was so much junk just flying about in front of you, you were ducking to avoid it. Wooden fences that in older racing games would have been rock solid just flew in to the air, tyre walls would smash and would come flying towards you and there was an immensely cool damage model implemented on every car. The other one featured quite bland colours and didn't look intense at all. The car models looked un-ambitious and the whole game smelt of a PS1 game with breathtaking reflections and a sharp image. The first one felt like a next gen game, the other one looked like a normal, mildly amusing racing game. Do you know what they were? The first one was Fullout, a Burnout sequel. The second was Forza Motor Sport 2. I couldn't believe it. I did not get a chance to play it, but I was stunned, for the best racing game ever, it didn't look very impressive.

I watched Glastonbury last night and Friday night. I have been looking forward to this for 2 years now. I was a little disappointed with the line up, the headliners being Arctic Monkeys, Killers and Kasier Chiefs. The Killers were amazing, as were Kasabian (as you would expect) and the Editors (whose album comes out this week) Another disappointing thing was my red button wasn't working. This meant I had to sit through the likes of Maximo Park and Amy Winehouse, neither of whom were very good. Kaiser Chiefs are on tonight and they are always quite amusing to watch live.

The new Harry Potter book is coming out soon so I have re-read the whole series to refresh my memory, I had forgotten how good it really is. The new book is £18.99 which is shocking given it doesn't even look that long. If you pre-order it however, you can get it for £8.99 which is what I am going to do.

As for Brawl updates, I don't think I should do them as they aren't very significant but rest assured if any significant updates do happen, then I will post them.

Upcoming posts include:

  • Console Wars Summary
  • Civilization 4: Warlords review
  • New E3 coverage
  • And the latest game news, reviews previews and analysis.

Tuesday, June 19, 2007

Cornwall Photos

Sorry no posts recently, been busy. Anyway, here are my Cornwall Photos:

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Tuesday, June 05, 2007

Dojo Update [Start-05/06/07]

This is your first update of what has been published in the Dojo. I will aim to publish every Sunday, however, I have missed the first one as I was in Cornwall. This week[ish] has had no major updates. There are a couple of music tracks and some characters that we already knew about. Also, there are some items, which are probably the most exciting updates. So here is what has been announced.

Battlefield - Map

This is the simple map. The maps structure does not change has the battles goes on. It features just a simple set of platforms that can provide a very simple, but none the less fun, game of SSBB. To counter the relative dullness of the map, as the battle progresses, so does the time of the day. You can start in the afternoon, fight right through the night and in to dawn. This will probably be the most long term played map in the game.

The Musicians - Music

This item lists the musicians that will be behind the soundtrack in the game. Also, there is the most iconic piece of Smash Bros music ever. Almost anyone who has shown the slightest interest in video games will recognise this epic piece of music. This music is, and will remain until the Dojo trumps it, on the sidebar at the top. All future music updates will have the player embedded into the post.

Mario - Character

The most famous character is, unsurprisingly, in the latest Super Smash Bros. Some cool images are revealed in this post but not very many details. He is said to be the balanced character that will be easy to get to grips with, combining good attacks, with good jumping and good everything else. His Smash Move (see later) has been announced. Basically he will catch fire and damage everything near him in a massive attack.

Link - Character

The character taken from the Zelda series will also be featuring in this game. The model will be based on his latest adventure, Twighlight Princess, you can read my review for that here. This character will be more weapons heavy than Mario, and will require a little more practice to get the best performance

Gooey Bomb - Item

This weapon is similar to the likes of a plasma grenade in Halo. You throw it and it will stick on most things in the game. I will then explode, causing serious damage. However, if you get one stuck on you, all is not lost as it is possible to stick it back on to the person who "tagged" you.

Pit - Character

Pit is a character from Kid Icarus. No details have been released about how he fits in with the rest of the characters, two special moves however, have been announced. Firstly, he will be able to fire a "Palutena Arrow" This can be controlled after fire, but this will require quick reactions as the arrow moves at the speed of light! Also, he can enter a free flight mode, which is basically a superior jump with much greater freedom. However, be warned, it will end, so make sure you are over the ground

Final Smash - Game Feature

Final smash is a unique move that exists in each character. Although only Marios has been officially announced, Warios appears to be a gigantic fart and Kirby appears to cook people. You can find out more speculations in this post. It will be a move that each player can conduct once throughout the whole game. It can only be executed if you get the Smash Ball. I imagine that many of these attacks will be amusing to say the least.

Moving and Shooting - Game Feature

Automatic firing weapons have been brought back to the game. This time round you can move and even jump whilst shooting. Power to the people!

Cracker Launcher - Item

This is basically a rocket launcher. You pick it up and fire. Simple, but effective. Some of the pictures in this update really show off the graphics.

Delfino Plaza - Map

This map will fly you around the beautiful city of Delfino. Every so often the map will fly you to a different section of the map. This can be very distracting, making it a much harder map for veteran players. As for the set up of the map, it changes as you fly around but none of the screen shots make it look to complicated.

Yoshis Story Ending - Music

This song is very good. It is not as good as menu 01, but is certainly worth a listen. Check it out here:


Pokeballs - Items

Pokeballs make a predictable return to the SSB series. When you find one and throw it, a random pokemon creature will appear and help you by destroying everything in its path. So far only one pokemon has been announced (see below) so it will be interesting to see which creatures make the grate.

Groudon - Pokemon

This is a massive dragon type thing. It burns everything it comes in to contact with and will cover the whole map. But, the thing is, it won't burn you. So therefore, you can have a massive advantage by fighting on the dragon and watch them burn.

Make sure you are here next Sunday for a summary of all the new updates. Incidentally, this will be the first game to have a label to itself, that is the reward for keeping the public up to date with information.

Monday, June 04, 2007

It Was Forty Years Ago Today... [Blog Update]

...When Sgt. Peppers taught the band to play, they’ve been going in and out of style, but they are guaranteed to raise a smile, so let me introduce to you, after all these years, the one and only Sgt Peppers Lonely Heart Club Band. That’s right, it’s the 40th anniversary of Sgt Peppers, the iconic album from the legendary Beatles.

Ok, sorry no posts lately, I have been in Cornwall, and what a time I have had. I went body boarding for the first time in my life, and it was awesome. I stayed near Trebarwith Strand and Tintagel. The rock shapes were amazing, having been naturally carved by erosion. I went body boarding most days that week with varying sized waves. At the start they were relatively small, measuring 1-2ft, but by the end they were really very big (and quite scary) at about 6-7ft. Also, there are the nicest doughnuts there that are cooked on site. We went to King Arthur's castle on one day, the views were truly spectacular, watching the waves crashing in to the rocks was incredible. We also visited a town called Polperro on the south side of Cornwall where there are the nicest chocolate and fudge shops! I really enjoyed my time and thankyou to the King family who were kind enough to take me, I hope I wasn't too much trouble. Photos coming soon to my flickr account, I will post the best ones here.

As usual, I came back from holiday with loads of mail, each containing gaming news that I have failed to report. Fear not, for I will now summarize it.

End War details announced

A very exciting game from the Tom Clancy lot, End War, has been explained and confirmed for 360, PS3 and PC. The game will be a on-line war game. You will join a game of up to 12 people and make two sides of 6. You then divide the units on your army between the players. You will then choose a contested battle ground and fight on it. The game will then work out the average result (based on all the battles in your game) and say who won it. The actual battles will be controlled completely by voice commands. This game has caught my attention right from its mysterious announcement a while back, but now, it may just make me get a 360 or upgrade my PC. It is being developed by the people behind the Total War series as well as others, just in case you were in any doubt about the quality.

Geometry Wars Confirmed

A while back I posted a Nintendo update. One of the stories was a rumoured version of Geometry Wars for the Wii and DS. This has now been confirmed. It will feature a full single player mode and multiplayer mode with 4 styles of play. The single player, although no solid details have been announced, will be massive and incorporate things such as planets. It is semi-scheduled to be released before the holidays, hopefully not at full price.

Forza 2 Gets a stunning Review

Forza was the best racing game on the Xbox, whatever your taste, and arguably the best racing game there has ever been. It was both realistic and arcady, plenty of help for beginners and loads of depth for veterans and of course the massive amount of customisation you could give to your cars. This has, according to Gamespot, been built upon to craft a masterful game. It received a massive score of 9.8. The only criticism they could make was that there wasn't a lot of variation in the sound effects. If GS are anything to go by, you should get this game, and if you don't have a 360, get a 360 to play this game.

Brawl Update

Don't worry, I have just been reading all the latest updates from the Dojo. I will post a summary of what has been released so far in a minute. So far, nothing breath taking has been announced. But be patient, they have to release new information from now until launch every day.

Anyone who has been watching the news may have noticed that Bush has agreed to start acting in the interest of the environment. My first reaction was "about time too, what's the catch," but before I had even said it, Bush explained. He wants a deal to involve China and India. It is no secret that Bush and the rest of America is very scared of China as it could overtake them as world super power. As everyone in Europe will be so pleased that the US is even joining the treaty, when the US says they need to clamp down harder on China and India, people will. This could crush their economy, thus protecting America. Shame their isn't much anyone can do about it.

Also, England nearly beat Brazil on Friday. Now, I am not a expert in football, my experience stretches to a few goes on CM4, however, England have been in a very bad losing streak recently. Last match, Beckham was put back on the pitch, and we were beating the best team in the world, and not by a fluky goal either. Then, we take Beckham off, and Brazil score. Seems a little bit of a no brainer. Even if Beckham isn't that good, he clearly brings strength to the rest of the team. He is an idol and should be on the pitch for every England game. None the less, a draw against Brazil is a pretty good result in my books.

Finally, as it is the 40th anniversary of Sgt Peppers, BBC have done a special show with modern bands performing some of the classic tracks using the same equipment. The Fray and Kaiser Chiefs were both bands that performed excellently. Other bands include The Magic Numbers and Brian May. You can catch this until next Saturday on listen again here on the BBC (You need to be a UK/ROI inhabitant to listen [I think]) The second part will be aired on BBC Radio 2, Saturday, 8PM

Thursday, May 24, 2007

Civilization 4: Beyond the Sword - Preview

Civilization 4 is one of my favourite games of all time. I recently posted my review of it. In July, the game will be receiving its second expansion pack, Beyond the Sword. This time it is making some major changes to the gameplay, particularly, as the name suggests, beyond the sword.

The first of these features is something called "Corporation." Basically, these are companies that you can found in one of your cities. You then, based on what the company is, assign it resources. From these resources, the company provides you with huge bonuses. An example Firaxis gave was one company that takes grain, and can provide you with Oil. This could be very useful in the late game if you don't have oil. Furthermore, the more of the same resource you have, the bigger the bonus. This I think is very good as it means there is an advantage to gather many resources, something I do quite often and end up having to trade them for minimal prices. So what is the drawback? The city you found the company in must pay it a small maintenance fee for its services. I am looking forward to this feature and it could change the game dynamics, allowing for more peaceful players to hold out until beyond the sword, and then produce units very quickly.

Another main change is that espionage has been made more important. You will now be able to funnel some of your income in to spying in much the same way you can with research and culture. Once you have done this, passive spying will start occurring, allowing you to see your enemies demographics, cities and stop their spies entering your territory. Also, the Spy unit has been given more abilities and now can conduct various tasks in a city. On top of this, there will be Great Spies to compliment your forces. No details have been released as to what they will be able to do. This could potentially have a very big effect with veteran players who will know how to use this information to their advantage.

There are of course many new wonders for the game but one of the more noticeable ones is one that will be tied with your religion. Basically, it will give you more influence over people following the same religion as you and also helps to spread your religion. Some of the powers it gives you include being able to start Holy Wars (awesome!) and win diplomatically before the UN is built. This will deffinitly encourage me to try and get a religion before everyone else.

One of my favourite changes is actually one I thought of quite a while back. The idea is that, some of your far flung cities may start their own civilization, much like America did. I think this is a very good because before, if your economy was sturdy, there wasn't much of a punishment for having cities miles away from your capitol. Also, it will prove very interesting to see what the AIs opinion of you is and it will be another person to keep on your side. Combine this with the vassalage update in Warlords will create a much more dynamic and interesting diplomatic game.

Furthermore, the game will come packed with many additional scenarios. Some of these will just be your standard recreation of a historical event, but some of them a re-writing the Civilization game as we know it. One such example is Afterworld. It has been created by the guy who did Omens for Warlords. Omens changed the game greatly, in Afterworld, he wants to demonstrate what can be done with Notepad and Civ 4 Mods. It is set in the future on a distant planet. I will not go in to detail about the story, but it ends up with you controlling 5 elite men against a planet full of mutated alien things. There are no cities or technologies in this game. Another one is actually set in space. Not much information has been revealed, but it looks like it will be set across multiple planets. See this image.

On top of all this the game will be packed with the usual extra units, civs, leaders and technologies. This time with a particular focus on the later half of the game. One of the most noticeable units is paratroopers that can parachute somewhere. This expansion pack is looking fantastic. There is far more than in Warlords, some of the scenarios looking incredible and will give people online ideas that will spawn in to more Mods. This game with hit stores July 23rd and I can't wait.

Read the two IGN interviews here and here. You can also read about Afterworld here

Wednesday, May 23, 2007

The Dojo is Online

This week has been a big week for Nintendo. Some of the things in this article are mixed, however it is good to hear from Nintendo again. I will start with the most significant and work my way through them. There are a total of 8 updates so I have tried to summarize them in the title.

Metroid Prime 3: Corruption Has Been Confirmed for August 25th
That's right, the most anticipated game for the Wii now has a launch date. This launch date covers both the Wii and DS versions. A series of screen shots were also released, the game is looking very good with graphics rivalling Halo 2. Although no additional details have been released about the gameplay, expect something big at E3 as I get the impression that it is trying to compete with Halo 3.

The Dojo is Online for SSBB
A couple of weeks ago, the Super Smash Bros website was taken down and replaced with a counter. Yesterday, that counter ran out and the Dojo is now present. This site will contain all the information about the upcoming and much anticipated SSBB. The site will contain detailed information about everything from character to maps.

SSBB has been reconfirmed for 2007
No one thought that 2007 was going to be a dry year for Nintendo, so no one was devestaed at the delay of SSBB. However, it has been moved back in to the last quarter of 2007. Expect more details to be revealed at E3 and definitely a hands-on.

The Dojo is getting daily updates from now until launch
The official site of the SSBB will be receiving updates every single working day from now until launch (supposedly). Although so far they haven't revealed anything new, it is only a matter of days until they do. I will be summarising what they have revealed every week.

Mario Strikers is coming this Friday in the UK
For the first time in quite a long time, a game will be coming to the UK before the US. This game, although not making heavy use of the motion sensing controls, will have online play. This will feature ranked matches and friendlies. The single player will have a world cup mode. All the characters are of Nintendo property (no David Beckham) and it is not really based on football. You will be able to execute mega kicks that smash the ball in to six pieces, the opposing player then has to try and save each one with the Wiimote. It will be interesting to see if the online works well, I am hoping to get this game because...

BWii Has Been Pushed Back to November
One of the games I was most looking forward to this summer has been moved back till November. This took some of the sweetness from finding out Metroids release date. Hopefully, this will give them time to perfect the game and make it really good.

Nintendo have no plans for a Wii headset
Nintendo revealed, when in a discussion about Mario Strikers, that they were not making a headset for the Wii. The reason was to make it more children friendly. I find this quite stupid as the console has parental controls, so parents could block it, the DS has it and things like Xbox Live have never had any problems relating to complaints. On the note of Xbox Live...

Geometry Wars might be coming to the Wii and DS
It is wildly rumoured that the hugely popular mini game from Bizzare creations, first featured in PGR 2, may be coming to Wii and DS. It will make use of the Wiimote and stylus respectively to drive the ship. It will feature a more in-depth single player and a multiplayer modes. It will be interesting to see how these turn out.

That was your Nintendo news update. I hope you find something in their that interests you. Also, it is worth noting that in the release list that Nintendo revealed, there was a new Tiger Woods, but I didn't think that was news worthy enough to go in the main bulletin. Make sure you check in every week to get the latest updates from the Dojo.

Halo 3 Beta Analysis

Last Sunday I got the chance to play on the new Halo 3 beta trial. My first impressions that I got from the GS video were quite critical of the game. It looked very similar to Halo 2, the graphics didn't look like they had changed much, the voices were the same and the gameplay looked the same. You can read my full analysis of the video here. h

However, when I actually got to play it, I saw that it was different. The graphics have been greatly improved since Halo 2 with a lot of extra detail in the water. Also, the physics engine has been revamped. The explosions look a lot better. Finally, where in Halo 2, if you zoomed in on some textures you could see them repeating, however, in the Halo 3 they looked realistic. You can see dents in metals and reflections in the water. Overall, the graphics have in fact been improved since Halo 2 and there is still some time to polish them.
The gameplay has not been changed very much. This is quite predictable as Halo 2 multiplayer is regraded as one of the greatest online shooters. The most notable change is the items you can "deploy" These include the much famed bubble shield, as seen in the trailer, and grav boosters. These are very cool and quite fun. However, they are very rare and so do not actually effect the gameplay very much. I picked up 3 in about 4 hours of playing. Although this could change, they do not have enough impact at the moment. Also, there are other subtle changes such as the guns now track the enemy. However, the game still feels the same as Halo 2. This is not a problem as Halo 2 was fine.
The game still retains the fun, tried and tested, gameplay. One of my highlights was when I was defending the flag. The map was completely silent, there was no sign of the enemies. We stood their, guns trained on the flag. Then, one by one, silently, you would see "X has killed someone on your team". Each death would be slightly closer to the flag, but there was still no sign of the enemy. I was really scared, you got the impression that there was an assassin moving slowly towards you. Fortunately, they pushed the time limit too far and so they had to make a dash for it. We mercilessly cut them down.
As to whether this game is good will come down to the single player and whether the MP is continued to be played and supported to the same degree as Halo 2. In conclusion, the multiplayer is a strong as ever, providing instant action with good quality graphics and no lag problems.

Saturday, May 19, 2007

The Civilization 4 Review

Civilization 4

System: PC

Type: TBS

Graphics: 8/10

Sound: 8/10

Gameplay: 10/10

Story: n/a

Multiplayer 9/10

Overall: 9.5/10


This is one of my most anticipated reviews for one of my most anticipated games. The wait to get this game working was a long time, but it was definitely worth the wait. I hope the wait for the review is the same. The game, although doesn't flow on my computer, is truly addictive. The graphics and the user interface make is very approachable whilst still retaining the depth and addictivity this series is famous for.


In this game you are put in charge of one of the worlds Civilizations at the dawn of man. There is a great choice of countries each with their own unique units and starting technologies. Then you must choose a leader, each leader has different skills, some will make it easier to make money, whilst overs will make it easier to make war! Your decision of who you choose and who the enemy is will greatly effect the outcome of the game. Some leaders are very aggressive whilst others will never attack. The choice of leaders and Civilizations is truly fantastic you will almost certainly find a country that matches your playing style.


This game is said to be addictive, smoking is addictive, and people can quit smoking. This game really is impossible to quit. The game is similar to a Pringle in that each turn isn't quite enough to fill you up, but enough for you to want more. Civilization 4, as you might have guessed, is turn based. In your turn you can do anything and everything, but only once. This structure is well established and means you can play the game at a leisurely pace, working out your next move thoroughly. My only criticism of this is sometimes, at the start, quite a lot of your goes will be just skipping to the next go. This can be quite dull as you are just watching a city build one unit, which is relatively slow. Once this phase is over, all of the goes present you with many decisions and things to control and the first turns are a small price to pay for the balanced game that follows.


The game has been made very intuitive with many controls hidden so as to not confuse new players. The interface is very clear and it is easy to get to grips with. There are a lot of things to remember and manage in this game, but fortunately the computer looks after some of the micro-management areas automatically. Sometimes I feel the computer takes away a little too much, but you can override the computer and control the computer without too much trouble. The city management is an excellent example of this. The computer, by default, controls what squares the city works, however, you can both override the computer or tell it to focus on collection a certain thing, such as production. Also, you can make the governor choose which units to build and even whether to hurry them or not. In addition to this, the game will give you tool tips suggesting what you should build and alerting you to citizen unrest. Sometimes, these can get a bit annoying, particularly if you empire is going through a period of decay and each turn you are painfully reminded about something you are fully aware of.


Moving units is done by clicking where you want them to go. How quickly they get their depends on the type of unit they are, for example, horses can move faster than troops, and the terrain they are crossing. An example is an explorer, who has two movement points. This means on a normal square he can move two squares. However, a hill will use both points as it is more difficult to ascend. This is fine, except with that same hill, it would take a unit with one movement point the same amount of time to get up. Now obviously, they couldn't have it so that the one movement point unit couldn't get up, because they would never have enough movement points, and we know it isn't impossible to climb a hill, just harder. However in history, hills have had a great impact on military plans. Hitler took his troops right round a set of hills to save him time early on in WWII. In the game however, it is just as quick and more advantageous to cross the hills. I think that units with one movement point should have to spend an extra turn at the top to slow them down. This is not a big criticism and is doesn't effect the game much, just a little frustrating if you are trying to defend a place surrounded by hills.


The replayability of this game is fantastic. There is a wide variety of random maps. Each different map has different rules for how the map should be generated so you have an idea of what map your going to get, whilst still retaining enough randomness that no two maps will ever be the same. Furthermore, when you start a game, there are hundreds of things you can customise to make the game different. For example, you can randomise the AIs personalities, so that if you get used to them and know their plans too well, you can change them to keep you guessing and making it feel like the first game all over again. Another thing is you can make the barbarians and/or the AI more aggressive for a more competitive game. Thirdly, you can choose to start in different eras and set special rules such as only allowing one city to be built by each civilization. On top of this, there are a wide variety of scenarios you can play. These scenarios recreate famous periods in history or alternate history and because it goes in to more details, there are many more relevant units. Furthermore, you can download many more Mods to customise the game and provide you with even more scenarios. All this adds up to a game that you can keep coming back to and never get the same experience.


The AI is very intelligent throughout the game. They will hold grudges, remember how you treated them and notice subtle things like you trapping them. All these will contribute to their opinion of you and thus how they treat you, you diplomatic attempts and ultimately whether to go to war with you. The AI play very competitively and you will never see them do anything particularly stupid. The military command is superb. They will often outmanoeuvre you. They use their troops special abilities very well, making sure to protect their week units and only attack when victory is almost certain. They play very tactically, once I was at war with two people, one of them attacked me with a large number of troops on the west, consequently I moved my entire force in that direction, only to find the other person sending down a large armada from the north. My forces were split and none of them were where I needed them. I then lost most of my cities and had to pull back to my capital to regroup. Although I don't think they were working together, the second person was definitely waiting for a opening in my defence. It is not uncommon to loose a game, even on low difficulties, when there are many AIs as some of them might sneak in with a late space race victory.


The graphics are excellent. The models look very nice and despite the game being set on a grid, the cities and terrains sprawl in to neighbouring squares making the game look very flexible. There are the occasional graphics error and units appear to being growing out of the city when they are defending them, however overall the presentation is excellent. The animations for the fights, although not dynamic, are very interesting and amusing to watch. It is just 3v3, however, there are neat explosions with grenadiers and each unit attacks differently. Also, you can tell how the battle is going based on how many troops are still standing, although things can change half way through.


I cannot properly comment on the sound, as my computer is not powerful enough to run it. However, the little I have heard is very good and fits with the game. The ambient sounds are excellent. A case of this is when you send soldiers in to a forest, you can hear birds chirping as they fly away, you can hear waves lapping if you are near the sea and mountains emit hawk sounds. They are so fantastic that sometimes you won't even notice them and they just settle in to the background. This all adds up to an excellent sound track. This made much better because you can tell Civilization where your music folder is and listen to your music instead. It is frustrating not being able to skip tracks, despite this, it remains a nice feature and leaves me very positive about the music.


The multiplayer is fantastic. It is easy to set up an online game and find people to play. The games can support huge numbers and as host, you can choose all the features you would normally be able to offline. Naturally you can store friends and send private messages, but some other features are a bit lacking, such as no support for Clans. In addition, the game provides many alternatives for MP games. These include play be email and hot seat. Hotseat unfortunately suffers from the aforementioned early goes problem. It is even more severe, as all players have too keep getting up to press enter. You need enthusiasts for the Hotseat as in the late game, when the turns are much longer, it can be tedious for the rest of the players, who are just sitting there. Recently, a tool called the PitBoss was released. It allowed players to sign in to the game at any time, take their go and then leave. This way people from different time zones could play. I haven't tried this but it is meant to be very good and more ways to play can't be a bad thing.


In conclusion, this game is stunning. You will be able to keep playing on this game again and again. The gameplay is addictive and fun. New players will find it accessible whilst old veterans will find it plenty deep. There is a huge online community to provide you with new Mods that will completely change the game dynamics. The multiplayer is well done, if lacking in features such as clans. The game feels very well polished and the sound and visuals are things to set your watch by. On a side note, the instruction manual is very detailed and interesting to read. It is a thick as the actual box.

Stop the Press

Stop the press everyone, I have just finished my review of

Civilization 4

I am reading through it one last time then I will upload it. I did it because the F.A. Cup final was on and I wasn't in the right mood to watch it. At the same time though, I was downloading Alien Arena, an online FPS for the PC, so I couldn't do anything online. So I wrote this review. I have tried to be concise however the game is very deep and so if I was too concise, it wouldn't make any sense. I hope you like it, it took me about an hour and half to write. Peep show last night was hilarious and I am looking forward to Dr. Who so much. Enjoy the review, tell me what you think and please post comments!

Wednesday, May 16, 2007

Halo 3 Beta Not Working

Users using Crackdown to get their copy of Halo 3 will not be able to download Halo 3 at present. Bungie is working on a solution and hopes the issue to resolve this issue shortly.

Why was this not tested, and tested again and again. This was easily going to be the most downloaded thing since the dawn of downloading for consoles. They knew it was going to be big, so they knew they needed to prepare the servers. what's more, they knew the exact number of people who were going to download it. They know how many copies of Crackdown they sold and they know how many passes they gave away. OK, maybe not everyone is going to download it, but it is a fair bet that most people are, so prepare the servers for all of them and have a bit of spare bandwidth.

However, despite popular belief, I do not believe this could have been a bandwidth problem for the aforementioned reasons. So why, Bungie? Some people have said that it was staged so that the traffic wouldn't be too much. We will never know if this is the case, as Bungie would never say, but it is certainly possible. Why else, well, it is very wide spread, so it could have been a fault with Crackdown. If this is the case, and Bungie get found out, they are basically dead. This could have been found out in the first test. I can't think of any reasons other than just a genuine technical difficulty, but is that likely, doesn't happen on XBLA ever.

Why ever this has happened, it is very bad press for Bungie, even if it isn't their fault. They have been building up to this for ages, the fact that it didn't work, its appalling. People in America have stayed up just for it to get their hands on it at some un-Godly hour, and haven't. Some have even skipped work. The forums have gone insane, blaming it on Bungie, then Microsoft, then Sony then whoever it on the other side of the pond to them. Forums have broken down into a demonstration of why we really have time zones. Both England and America are going at the other like dogs. Admitted the Americans might be a little tetchy, no Halo 3 and having not slept for 24 hours or something, but still. The racist comments are so ridiculous and unrelated.

Also, Halo 3 is confirmed for the 26th of September for the UK, 25th for the US which is a lot earlier than everyone thought. Still, Bungie has never released things on time, so it will probably be delayed.

Friday, May 11, 2007

Halo 3 Online Beta Analysis

In a week today, Crackdown owners will log on to Xbox Live to play the Halo 3 Beta. However, today GS and other game news companies got their keys to log in. GS are broadcasting there's online here. Here is my analysis.

First of all, you should probably bare in mind I watched this in Full Screen mode over a wireless internet connection so the quality isn't fantastic. However, the graphics don't look much better than Halo 2. Yes, you can see some extra details like weeds blowing in the wind. However, if it didn't say "Halo 3 Beta Trial" I might not have noticed. If some had hadn't played Halo 2 a lot would definitely not notice. Some of the textures look better.

Also, all the sounds are recycled from Halo 2. The voices saying "Headshot" and the beeps counting down to re-spawn are still there. This is good and bad. Good is the sounds were fantastic in Halo 2, bad is they could still have been improved.

New content is limited. There are a few new weapons, there are pieces of equipment that can be deployed by pressing X. These have a selection of uses, such as the bubble shield as seen in the TV advert, to a thing which when you stand on, sends you flying. Quite a lot of these things feel like they could have been included in a map pack. The game also features a semi-tracking thing on your gun. This doesn't appear to have much of an impact on the gameplay.

I don't know what I was expecting to be improved, but there isn't much that I can see that has actually been improved. The whole game feels like extra content. Quite a lot of the new stuff is map specific, most of the global changes are quite small. All in all the game looks an upgraded version of Halo 2. Fair play to Microsoft, people are going to go out and buy it in droves, but I guess I was expecting something more for the most anticipated game for 2007 possibly for ever.

Weather this game is worth getting or not will come down to the single player. The multiplayer will stand up to inspection, but doesn't look like enough of an improvement from Halo 2 for it to get my stamp of approval just on its own. It is slightly worrying that the future of the Halo franchise rests on the single player. Remember, this is just a beta on a wireless internet connection, all could change.

Monday, May 07, 2007

Spiderman is an Emo!

Today, I went to see the new Spider Man film. It was nothing short of fantastic. The plot was gripping, the fight scenes were cool and whole film felt well polished.

*Warning, the following part of the post may contain Spoliers*

I have never seen any of the original Spider Mans, so I was slightly worried that I would understand. Fortunately, I seem to have picked up enough through all the various Spider Man cartoons I have seen. The whole story is centred, obviously around the black suit, but more subtly on his arrogance. The suit enhances this element of his personality, thus worsening the situation. Half the film is about the facts, the other half is about reversing them.

The cast all play their rolls fantastically, and it is genuinely believable. You will jump at points, feel sorry for the characters and want to hit Parker for his arrogance.

For those who are in need of an explanation for the title, when Spider Man puts on his black suit, he suddenly has an Emo fringe, a very nice touch. Also, a special not should be made to the CGI. It is fantastic, and at some points you don't even realise it is CGI. The fights work really well, switching between real and CGI seamlessly.

Throughout the film, Spider Man has to face many new enemies. Starting off with Green Goblin's son, also, what turns out to be the murderer of Spider Mans uncle. Near the end he faces a rival photographer, who he ruins the life of while he is wearing the black suit, gets some of the black suit on him. There are some very nice effects when his uncles murderer turns in to sand. For example, when he got shot, the sand turned in to glass and shattered, very neat.

Despite all the cool action this film features, there is still a strong story running though it. It also contains some very clear themes such as arrogance and how you can be your own worst enemy.
*No spoilers guarantee*

Overall, I really enjoyed the film. It felt really well polished. I also discovered they they are doing a "HD" version with bigger films to create higher quality. Unfortunately, this was all sold out. My only criticism, is this film is very long. Having said this, at no point were you bored. Also, I am now really hyped up about Pirates of Caribbean. It looks really good.

If you have seen this film,or if you are going to, please leave a comment by clicking on the "Leave a remark" link below

Friday, May 04, 2007

The Future of Games: The Next Gen Experience

Now, following my playing with Crackdown, I have been thinking about where games as a whole are going. It is kind of ironic how, you play a game to interact, yet what amazed me about Crackdown, was that it was full of spontaneous events, like the exploding cars. Now because of the hardware that is inside the 360 and the PS3 I think we are going to see rise to a new way playing games, a new type of games that will encompass all genres and change them dramatically.

I think, one of the things we are going to start to see, if the player is going to become less important. No, that wasn't a typo. I think, because the systems will be able to render better AI, combined with the potential of online, players are going to become part of a whole. Obviously, quite an important part, but games are going to shift to become dynamic films. People game for three reasons, firstly, the play to have fun. Secondly, they play escape from the reality which is their dull life, but thirdly, they do it so they can experience something that they wouldn't be able to do in real life, or if they could, it would have risks (such as join the army). I think, by making the experience more realistic, people will feel more inside, and it is more realistic having proper AI who seem just as human as you.

Another shift I think we are going to see is most games are going to become more open-ended, non-linear and the ability to roam. The hardware is now powerful enough to support truly huge worlds (ref: Oblivion) and still maintain good quality. One of the coolest things I have ever experience in a game, is when you wander in to a fight. This can never be achieved in linear levels, because it is all carefully scripted to "provide the best user experience." If the AI is good enough, the best user experience is one where they can return again and again and it will be different each time. No, this isn't the end of levels, but I think you will be able to walk around between levels, and to enter a level, you would receive the information, and then could drive to the location.

The final thing I think will happen will be far more freedom in how you complete tasks. This has already started to happen in a lot of games, but I think it will become standard, and even more freedom will be granted. The reason this didn't use to happen was because it meant developers would have to script for many more situations. Once again, it comes back to the AI. They will no longer have to script every event, the AI will work out what to do on the fly, This change will bring a new level of immersion to every game.

Lets put all this in a game example. Before, you would select your mission from a list and click go. You would magically be put on the terrain at a set point. So you start to play, you might examine the map, work out your best plan of attack. So you run down the route, only to discover the developer didn't want you to do that and you will find an invisible wall or a rock if you are lucky. So, you do what the developer wants you to do, you practice your headshots, watch the AI do the same thing again and again. After a few tries you succeed. In the new game, you will find the location, arrive from any direction, do the mission whenever you want, maybe you want to try blowing up four cars in a tunnel first, fine. Once you have decided to attempt the mission, you travel to the location, maybe you want to fly there, perhaps use a massive tank. There is no loading screen, the whole game is one continuous mission, the individual goals start when you jump out of your helicopter on top of their base, or at the edge of the map.Then you will work out a plan based on your resources and the terrain and attack. If that fails, you could try again if you made a stupid mistake or go back to the drawing board so to speak, try a different plan, maybe come from the other side, the freedom is yours and the AI will adapt to survive. Maybe you brought a back up squad, you will see them take cover, blind firing. You see them chuck a smoke grenade and charge forward, one of your squad mates shouts at you to come and help, because they don't want to die. You charge through the smoke gun blazing, and you see one of your men fly through the smoke, you cry out in anguish.

That IS the next gen experience, thankyou for reading.

In other news, Mario Strikers, the first WiiConnect24 MP is coming out May 25. Am I going to get it, I don't know, depends on how the controls work I suppose. I went on the original, it was pretty fun, but I can't really see myself actually buying it. Also, I am doing a podcast tomorrow, do make sure you check back here to find out when it is, and of course listen live. Finally, I am going to go see Roving Mars at the IMax tomorrows, for my brothers party, so I'll review that or something when I get back...

Wednesday, May 02, 2007

Crackdown: First Impressions

"Woah, oh my word, that is INSANE" was my reaction walking away from Crackdown for the 360. I did not have high expectations for this game, it looked terrible from the minute I saw the box. The screen shots all reeked of GTA wannabe but failing miserably. When this was coupled with the Halo 3 online beta, something which would sell itself, I thought that proved the games uselessness. When I learnt that my friend had rented a copy, I was over the moon, not because of the game, but because of the Halo 3 trial. However, I dutifully had a go, mildly encouraged when he said it was more like Mercs but then disheartened when he said he hadn't been overwhelmed by it.

The controls scheme was quick to get used to and worked well. I started on a bad foot with the polices because I shot one of their number. To survive I hoped in the first police car I saw and started driving round running the people who were shooting me over. I should probably set the scene. Basically, I was in this circular area, which is like the start area. The story is your this GM policeman and you need to stop 3 gangs. Graphics aren't stunning, you should note.

Now, I am going to do a full review, but you are probably wondering what made me become so overwhelmed by this game. Once I got in to the game I found it pleasant to play, the jumping was pretty crazy and quite fun (I got one level up and could jump 15ft) and the vehicles were varied and interesting. However, to be honest I still preferred the sandbox that is Mercs. Then, something absolutely insane happened. I mean, INSANE. I was fighting some people on the top of a tunnel and then suddenly BANG. 15 cars flew up, on fire, from the edge of the tunnel. I was thrown in to these boxes from the force of the explosion. That in itself isn't incredible, for example there was lag so previous gen could generate that. On Mercs, you could set that kind of explosion up easily. What set this apart was it was a complete surprise. I didn't chuck a grenade, I don't know what caused it, all I know is that I was shocked. There were plenty of fighting going on below to have caused it, but WOW, it was incredible. From that point on I really started to enjoy the game.

Like I said, full review coming soon, that is just a taster. Sorry for the lack of posts, there hasn't been much news thanks to E3 approaching.

Sunday, April 29, 2007

FPS Controls on the Wii

Ok, there have been a few FPS's on the Wii, but none have been up to much. I think the Wii is perfect for FPS, because the pointer is even more accurate and intuitive than a mouse. However, if the rest of the controls aren't right, then it won't matter about the pointer. So here is a video of what I think the controls should be (and yes, that is me for those who haven't seen me before). Enjoy




Controls
B - Shoot
A - Jump
D-Pad - Choose weapons
Analogue Stick - Move
Point - Aim
Numchuq forward - Bring butt of gun forward
Wiimote forward - Normal melee attack
N/W together and forward - Massive attack, kills enemy but takes a few seconds to recover
Z - Grenade
W/ grenade - Pull Numchuq "out" of Wiimote like a pin.
W/ pin out - "lob" the Wiimote, faster you through, further it goes
Let go of Z to let go of grenade.
+/- - Zoom in and out of scope
1 - Bring map up
2 - Crouch
C - Command Mode
Wave Wiimote in different patterns to select different units
Point to tell them where to go, or issue other command like defend

So, what do you think, leave a remark with what you think should be the controls.

In other news, I think GS may have finally redone the union system, as their site is "down for maintenance"

Saturday, April 28, 2007

Super Mario Bros [VC]

Super Mario Bros
Platform: Wii Virtual Console
Type: Platformer
Graphics: 6.5/10
Story: 4/10
Gameplay: 8.5/10
Multiplayer: 0/10 (There IS MP)
Sound: 10/10
Overall: 8/10

This game first came out in 1973 and now is available for download from the Wii shop for 500 points. This game is a direct port with no changes to gameplay whatsoever. The controls work well but the lack of continue button when you die is annoying. Loads of hidden extras add replayability.

The story in this game is very simple: You are Mario, you must rescue the princess, killing various baddies and collecting mushrooms along the way. It is odd that the story is disappointing, as story was one of the few things that shouldn't necessarily improve as time moves on, as it is not dependant on hardware but imagination. However, the story is not important and it hasn't pretended to have a story. It is just a straightforward platformer.

Ironically, the graphics actually stand up quite well. I mean, obviously they are pixelated and 2D but they have a very classy style. Clearly a lot of effort has gone in to everything. At the time of creation, they did not have programs that automatically calculated the shadows on items, so that has to be done by the artist. At no point do you cringe, as the graphics do not get in the way of the game. This is not true for some games were they have tried to over-complicate the graphics and it is difficult to work out what anything is.

The gameplay is simple and has surprisingly more layers than I thought it would. The controls are laid out well on the Wiimote and you never curse the scheme. The depth I mentioned includes combo moves you can perform. Not proper combo moves, but if you kill more than one enemy in one jump you get more points. You will spend time getting jumps just right and working out ways to kill more people from one jump. For example, if a turtle-thing comes towards you, you jump on it to disable it, and once again to kick it. If you time the kick, you can get 2 or 3 enemies in one smooth move as it knocks them over. Furthermore, there are many hidden items throughout the game. The levels are made of boxes. Most of the boxes don't do anything when you hit in to them, but some, with no distinguishing features, will contain coins, health and powerups. It is really rewarding finding one that all your friends missed and encourages you to explore the whole map. Also, even more obscurely, there are invisible boxes that you have to jump in to by chance! One negative thing is the lack of a re-try button when you die. Apparently, there is a way to continue after you die but I have never got it to work. This is annoying if you have got far in to the game, but the levels, thanks to that added depth, are re-playable.

Unfortunately, the multiplayer is useless. It is played hot seat, which is a bad start for a platformer. I was hoping that you would play simultaneously and you both had to keep on the camera. It would be a competition to see who got the most points. However, that was not to be. Second problem is that, despite it being hotseat, you need two controllers to play, wasting more batteries. Thirdly, The game does not swap the player over at the end of the stage, but swaps over when you lose a life. This may not sound bad, but it makes it pretty unplayable for both parties if you have one really good person and one not so good person. Or even two really good people, although less so. To top it off, it does not present the winner and their score at the end, it just returns to the main menu., which defeats the whole point of playing: why not just take it in turns?

Finally, the sound is fantastic. From the classic techno background tunes to the perfect jump sound and the increased tempo when you get invincibility, everything is just right. The music is fantastic and a lot of modern gaming music is inspired from it. You will find yourself humming the tunes all the time and in some respects you can almost play the game as a music game. One example of this is, in the first level, you get the well known mario tune and if you jump just at the end of the intro it sounds cool.

In conclusion this game is still fun after all those years. I got it for half price (see previous post) and it is definitely good value for money. The lack of a continue is annoying but the levels, thanks to the extra depth, are fairly re-playable. The multiplayer may be terrible, but the game was never cut out for MP and can be safely ignored. For the full price a little more thinking is required. It is fun, however, it is very old. If you only have a Wiimote then it is probably the best game on the market, if you love platformers then you will want to get this. In general, I would get it, but don't buy points just for it as it is quite repetitive.

Tuesday, April 24, 2007

28 Weeks Later

28 Days Later is one of my favourite films, it has everything a good film needs and has inspired me to make a survival game based on it. When I was looking through IGN for the new Metroid video (which is very cool) I stumbled on this trailer. Basically, a film, called 28 weeks later, is about when everyone moves back to England. Unfortunately, the disease starts again, the government decide to kill everyone (to be on the safe side) which causes panic. Looks good, but I won't be old enough so I will have to see it when it comes out on DVD. Check out the trailer here (not suitable for younger audiences)

Also, I have basically written my review for Super Mario Bros for the Virtual Console but I am hoping to do a video review. Stay tuned.

Monday, April 23, 2007

BBC planning MMOG

Just logged on to my Google homepage which has GS news syndicated to it. The number one story was : "BBC planning MMOG" My heart practically missed a beat, BBC making games! Awesome. I clicked more:

Executive says the UK public broadcaster is working on a number of game projects--including a massively multiplayer title.

Wow, I followed the link, I was taken to a page, and then quickly forwarded back to the GS homepage. This is interesting enough for me to find out whats going on. I search GS for the same title revealing only one result which was a Warhammer MMOG, not developed by BBC. Checked the XML feed on GS, no sign. Writing down the address and taking a screen grab for safe measures, I refreshed the page. It is still there after refresh... I type the URL in manually. I get re-forwarded back to the home page. Annoyed, I check with IE.While I am waiting for IE to load up, I go to BBC. IE no luck, time to search BBC. Some results, for example BBC are planning a online festival on Project Entrophia (I have been watching that game!) but no hint of BBC developing one. I try something else, "BBC make games". Nothing...

Weird... Well, time to ask forums...

Sunday, April 22, 2007

Co-Op AI

Now, I was reading OPM (Official PS Magazine) today (I bought it for its preview in to Mercs 2) and saw an article about a game called Army of Two. Basically, the whole game is played co-opertativly. The preview went in to great depth about how the AI that was on your team was clever. They gave examples of how, when you send them in to a dangerous situation they might not go, or at the very least, they would start complaining. This article got me thinking.

What AoT have done is definitely a step in the right direction. I think the next step will be, instead of them complaining when you send them to their death, instead you won't order them because you feel so attached to them you don't want them to die. To build this up they would not only have to be smart, they have have a personality. Also, they need to act consistently to make them believable and you need to have spent a lot of time with them, maybe in training they would help you out, and you would help them out. The new Fable is taking steps in this direction with the dog that you get. Apparently, the player will become attached to this dog and the dog you to you. You will have to care for it and it will help you in battle. The dog is persistent so if you leave it, some days later it will show up again. The problem with the becoming attached concept is firstly, some people wouldn't be effected by this (because they have no heart) and would send their man to die. This could potentially upset the rest of the game balance as the character couldn't come back to life or the connection would be lost on the people who are effected. Also, people might be too effected by it and not want to play it. The balance would need to be just right for it to work. Obviously, the superior hardware will help, but it will rely on humans making human characters with human personalities and human fear.

On a side note, I managed to get 2000 Wii Points half price with this magazine and I have already downloaded Super Mario Bros. I will review this and the other titles I will get soon. I am hoping to do my first video review with it as well. Can you contain your excitement?

Friday, April 20, 2007

Counter Strike: Source

My trial is all but over for Counter Strike: Source. For those who do not know, Counter Strike is a extensive Mod for Half Life that was so successful you can now download it as a separate game through Steam. The game only has multi-player. This game is one of the most enjoyed PC games, it has a huge fan base and has hundreds of severs running 24/7. Does it deserve this appreciation? Before I start this review, remember, I have only played for 3 days.

I really enjoyed my experience with CS. There were many applaudable things in the game, the lag was rarely noticeable and the graphics stood up surprisingly well. One of the best things about the game is the level design. Due to its Mod roots, there are a large variety of different maps available for play. However, because I wanted to test the core game, I filtered the maps to CS only maps. Each map was well contstructed, with multiple entrance/exit points, levels and well positioned cover. It was truly a pleasure to play through these maps. And play through them again. Sometimes, because people spend all their lives on this game, when you are playing though it the first time, you feel one step behind everyone else, but this adds to the tension in some places.

Which brings me on to my next point. Because in this game you do not respawn, you check round corners before running round. The combination of decent graphics with bullet holes appearing in time with gun shots near your head can make quite a tense experience. Once, when I was guarding the back door, I was hiding behind some crates as on the other side of the map there was a sniper who kept reminding me that if I took one step out of line he would put a bullet in me. If that wasn't enough, above me, the enemy was storming through the upper door and someone on my team was machine gunning them down. As he did, I could here the chink of his empty cartridges land around me. Then the door I was guarding swung open and a flash bang bounced through. I tried to shield my eyes but it was to late, I blind fired and scored a headshot. When my vision returned they had gone. I ran, stupidly, past the door to catch them up and was shot for my stupidity. Cursing, as I would no longer have my snazzy gun I had just bought.

When you die, unlike most FPS, you do not respawn. Instead you must sit out till the end of the round. Although this can be frustrating if you get an unlucky death, it does teach you to be more careful. Also, the game does its best to keep you entertained. Once you are dead, you can choose to follow someone around or, what I think is more fun, going in free cam mode where you can drive anywhere and watch the combat from any angle. Amazingly, no one relays information to their team once they are dead.

Which brings me on nicely to the fantastic community in CS. The community needs to be good in a game where you can't practice offline, and it is. Although people may laugh when you ask how do you plant the bomb, they do tell you. Obviously, everyone is really good at the game but, at least in the games I played, they didn't start mocking you continuously.

Finally, the graphics in this game are really quite good. Considering the huge number of potential players and the decent frame rate it maintains this game is very technically impressive. Blood effects and explosions looks good and the physics are fantastic. Both of those features are inherited from Half Life 2.

OK, that's a lot of positives. But like every game, it does have some flaws. Firstly, because of the huge number of servers, it can be difficult to find a decent one. The game helps towards this goal by allowing you to filter the visible servers and add them to you favourites, but it can still be difficult when you first log in. This is not helped by the quite often un-helpful names servers are given.

Also, connecting to a game can take quite a long time because when you are setting up a server, you have the option to have custom sound files. Which are cool, however, you must download them before playing. This is fairly frustrating normally, but it doesn't save them so you will find yourself downloading the same files again and again.

The final, and most obvious flaw, is the lack of single player. Apart from meaning you can't go on it if your internet is down, it means you can not practice. Now, although the community is supportive, it is still not nice being mown down time after time. Adding in the fact you don't respawn, getting good at this game can take time.

There are also a couple of less notable problems like, a server will say it has 16 players in and turn out to only have one. In conclusion however, this game is very good and the problems are relatively minute compared to the positives. Am I going to get it? No, but only because I do not want a FPS at the moment.

One can not review Counter Strike without at least mentioning Steam. Steam is a free piece of software developed by the makers of Half life. It allows you to buy games, have them attached to your account, download them and play them on any PC. Also, it has a huge library and you can (supposedly) communicate with a common set of friends through all your games. Xbox Live anyone? However, the problem is you have to buy the games through Steam which is fine if it is the first thing you get, but if you actually have the games already you can not use them through Steam. I believe that along stops it from competing with Xbox Live.

Links:

Steam Site

Got Counter Strike? Use Steam? Got an opinion, post a comment!


 
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